void IBMDSwitcherMixEffectBlockCallback.Notify(_BMDSwitcherMixEffectBlockEventType eventType)
        {
            switch (eventType)
            {
            case _BMDSwitcherMixEffectBlockEventType.bmdSwitcherMixEffectBlockEventTypeProgramInputChanged:
                ProgramInputChanged?.Invoke(this, null);
                break;

            case _BMDSwitcherMixEffectBlockEventType.bmdSwitcherMixEffectBlockEventTypePreviewInputChanged:
                PreviewInputChanged?.Invoke(this, null);
                break;

            case _BMDSwitcherMixEffectBlockEventType.bmdSwitcherMixEffectBlockEventTypeFadeToBlackFullyBlackChanged:
                FateToBlackFullyChanged?.Invoke(this, null);
                break;

            case _BMDSwitcherMixEffectBlockEventType.bmdSwitcherMixEffectBlockEventTypeTransitionFramesRemainingChanged:
                TransitionFramesRemainingChanged?.Invoke(this, null);
                break;

            case _BMDSwitcherMixEffectBlockEventType.bmdSwitcherMixEffectBlockEventTypeTransitionPositionChanged:
                TransitionPositionChanged?.Invoke(this, null);
                break;

            case _BMDSwitcherMixEffectBlockEventType.bmdSwitcherMixEffectBlockEventTypeInTransitionChanged:
                InTransitionChanged?.Invoke(this, null);
                break;

            default:
                break;
            }
        }
Пример #2
0
        public void Notify(_BMDSwitcherMixEffectBlockEventType eventType)
        {
            switch (eventType)
            {
            case _BMDSwitcherMixEffectBlockEventType.bmdSwitcherMixEffectBlockEventTypeProgramInputChanged:
                ProgramInputChanged?.Invoke(this, new MixEffectsEventArgs()
                {
                    Input        = ProgramInput,
                    InTransition = InTransition,
                    MEBus        = MEBuses.Program,
                    TransitionFramesRemaining = TransitionFramesRemaining,
                    TransitionPosition        = TransitionPosition,
                    MixEffectsIndex           = this.MEBlockIndex,
                    MixEffectsEventType       = AtemMixEffectsEventTypes.PGMChanged
                });
                break;

            case _BMDSwitcherMixEffectBlockEventType.bmdSwitcherMixEffectBlockEventTypePreviewInputChanged:
                PreviewInputChanged?.Invoke(this, new MixEffectsEventArgs()
                {
                    Input        = PreviewInput,
                    InTransition = InTransition,
                    MEBus        = MEBuses.Preview,
                    TransitionFramesRemaining = TransitionFramesRemaining,
                    TransitionPosition        = TransitionPosition,
                    MixEffectsIndex           = this.MEBlockIndex,
                    MixEffectsEventType       = AtemMixEffectsEventTypes.PVWChanged
                });
                break;

            case _BMDSwitcherMixEffectBlockEventType.bmdSwitcherMixEffectBlockEventTypeTransitionPositionChanged:
                TransitionPositionChanged?.Invoke(this, new MixEffectsEventArgs()
                {
                    Input        = ProgramInput,
                    InTransition = InTransition,
                    MEBus        = MEBuses.Program,
                    TransitionFramesRemaining = TransitionFramesRemaining,
                    TransitionPosition        = TransitionPosition,
                    MixEffectsIndex           = this.MEBlockIndex,
                    MixEffectsEventType       = AtemMixEffectsEventTypes.TransitionPositionChanged
                });
                break;

            case _BMDSwitcherMixEffectBlockEventType.bmdSwitcherMixEffectBlockEventTypeTransitionFramesRemainingChanged:
                TransitionFramesRemainingChanged?.Invoke(this, new MixEffectsEventArgs()
                {
                    Input        = ProgramInput,
                    InTransition = InTransition,
                    MEBus        = MEBuses.Program,
                    TransitionFramesRemaining = TransitionFramesRemaining,
                    TransitionPosition        = TransitionPosition,
                    MixEffectsIndex           = this.MEBlockIndex,
                    MixEffectsEventType       = AtemMixEffectsEventTypes.TransitionFramesRemainingChanged
                });
                break;

            case _BMDSwitcherMixEffectBlockEventType.bmdSwitcherMixEffectBlockEventTypeInTransitionChanged:
                InTransitionChanged?.Invoke(this, new MixEffectsEventArgs()
                {
                    Input        = ProgramInput,
                    InTransition = InTransition,
                    MEBus        = MEBuses.Program,
                    TransitionFramesRemaining = TransitionFramesRemaining,
                    TransitionPosition        = TransitionPosition,
                    MixEffectsIndex           = this.MEBlockIndex,
                    MixEffectsEventType       = AtemMixEffectsEventTypes.InTransitionChanged
                });
                break;

            case _BMDSwitcherMixEffectBlockEventType.bmdSwitcherMixEffectBlockEventTypeFadeToBlackFramesRemainingChanged:
                FadeToBlackFramesRemainingChanged?.Invoke(this, new MixEffectsEventArgs()
                {
                    Input        = ProgramInput,
                    InTransition = InTransition,
                    MEBus        = MEBuses.Program,
                    TransitionFramesRemaining = TransitionFramesRemaining,
                    TransitionPosition        = TransitionPosition,
                    MixEffectsIndex           = this.MEBlockIndex,
                    MixEffectsEventType       = AtemMixEffectsEventTypes.FadeToBlackFramesRemainingChanged
                });
                break;

            case _BMDSwitcherMixEffectBlockEventType.bmdSwitcherMixEffectBlockEventTypeInFadeToBlackChanged:
                InFadeToBlackChanged?.Invoke(this, new MixEffectsEventArgs()
                {
                    Input        = ProgramInput,
                    InTransition = InTransition,
                    MEBus        = MEBuses.Program,
                    TransitionFramesRemaining = TransitionFramesRemaining,
                    TransitionPosition        = TransitionPosition,
                    MixEffectsIndex           = this.MEBlockIndex,
                    MixEffectsEventType       = AtemMixEffectsEventTypes.InFadeToBlackChanged
                });
                break;

            case _BMDSwitcherMixEffectBlockEventType.bmdSwitcherMixEffectBlockEventTypePreviewLiveChanged:
                PreviewLiveChanged?.Invoke(this, new MixEffectsEventArgs()
                {
                    Input        = ProgramInput,
                    InTransition = InTransition,
                    MEBus        = MEBuses.Preview,
                    TransitionFramesRemaining = TransitionFramesRemaining,
                    TransitionPosition        = TransitionPosition,
                    MixEffectsIndex           = this.MEBlockIndex,
                    MixEffectsEventType       = AtemMixEffectsEventTypes.PreviewLiveChanged
                });
                break;

            case _BMDSwitcherMixEffectBlockEventType.bmdSwitcherMixEffectBlockEventTypePreviewTransitionChanged:
                PreviewTransitionChanged?.Invoke(this, new MixEffectsEventArgs()
                {
                    Input        = ProgramInput,
                    InTransition = InTransition,
                    MEBus        = MEBuses.Preview,
                    TransitionFramesRemaining = TransitionFramesRemaining,
                    TransitionPosition        = TransitionPosition,
                    MixEffectsIndex           = this.MEBlockIndex,
                    MixEffectsEventType       = AtemMixEffectsEventTypes.PreviewTransitionChanged
                });
                break;

            case _BMDSwitcherMixEffectBlockEventType.bmdSwitcherMixEffectBlockEventTypeInputAvailabilityMaskChanged:
                InputAvailabilityMaskChanged?.Invoke(this, new MixEffectsEventArgs()
                {
                    Input        = ProgramInput,
                    InTransition = InTransition,
                    MEBus        = MEBuses.None,
                    TransitionFramesRemaining = TransitionFramesRemaining,
                    TransitionPosition        = TransitionPosition,
                    MixEffectsIndex           = this.MEBlockIndex,
                    MixEffectsEventType       = AtemMixEffectsEventTypes.InputAvailabilityMaskChanged
                });
                break;

            case _BMDSwitcherMixEffectBlockEventType.bmdSwitcherMixEffectBlockEventTypeFadeToBlackRateChanged:
                FadeToBlackRateChanged?.Invoke(this, new MixEffectsEventArgs()
                {
                    Input        = ProgramInput,
                    InTransition = InTransition,
                    MEBus        = MEBuses.None,
                    TransitionFramesRemaining = TransitionFramesRemaining,
                    TransitionPosition        = TransitionPosition,
                    MixEffectsIndex           = this.MEBlockIndex,
                    MixEffectsEventType       = AtemMixEffectsEventTypes.FadeToBlackRateChanged
                });
                break;

            case _BMDSwitcherMixEffectBlockEventType.bmdSwitcherMixEffectBlockEventTypeFadeToBlackFullyBlackChanged:
                FadeToBlackFullyBlackChanged?.Invoke(this, new MixEffectsEventArgs()
                {
                    Input        = ProgramInput,
                    InTransition = InTransition,
                    MEBus        = MEBuses.Program,
                    TransitionFramesRemaining = TransitionFramesRemaining,
                    TransitionPosition        = TransitionPosition,
                    MixEffectsIndex           = this.MEBlockIndex,
                    MixEffectsEventType       = AtemMixEffectsEventTypes.FadeToBlackFullyBlackChanged
                });
                break;

            case _BMDSwitcherMixEffectBlockEventType.bmdSwitcherMixEffectBlockEventTypeFadeToBlackInTransitionChanged:
                FadeToBlackInTransitionChanged?.Invoke(this, new MixEffectsEventArgs()
                {
                    Input        = ProgramInput,
                    InTransition = InTransition,
                    MEBus        = MEBuses.Program,
                    TransitionFramesRemaining = TransitionFramesRemaining,
                    TransitionPosition        = TransitionPosition,
                    MixEffectsIndex           = this.MEBlockIndex,
                    MixEffectsEventType       = AtemMixEffectsEventTypes.FadeToBlackInTransitionChanged
                });
                break;

            default:
                break;
            }
        }