/// <summary> /// Stops the work. /// </summary> public void StopWork() { isWorking = false; data = null; previewctr.StopWork(); }
/// <summary> /// Stops the work. /// </summary> public void StopWork() { isWorking = false; data = null; #if !UNITY_WEBGL if (mAsynScanthread != null) { mAsynScanthread.Abort(); } #endif previewctr.StopWork(); }