/// <summary> /// Give player enough time to leave the elevator before the gate closes behind them. /// </summary> /// <param name="otherObject"></param> /// <returns></returns> private IEnumerator WaitToCloseGate(GameObject otherObject) { // Open the gate. gateAnimator.SetTrigger("Open"); gateAnimator.GetComponent <AudioSource>().Play(); // Activate the SOS task. SOSTaskSequence.SetActive(true); if (PressedButton != null) { PressedButton.Invoke(); } // HACK. Robert - I may have made a bad decision when I added the argument at the very end of InteractWithSelectedObject.cs. // I passed the GameObject's root, rather than the GameObject itself. I feel like I can only explain the consequences of this decision in person, however. // For now, suffice to say that this line works, it will likely always work, but it is a hack all the same. GameObject.FindGameObjectWithTag("Player").transform.SetParent(null); // Deactivate the elevator gate collider. elevatorGate.SetActive(false); // Give the player the opportunity to leave. yield return(new WaitForSeconds(waitTime)); // Activate the gate collider again. elevatorGate.SetActive(true); // Close the gate. gateAnimator.SetTrigger("Close"); gateAnimator.GetComponent <AudioSource>().Play(); }
public void PerfromButtonAction(PressedButton pressedButton) { switch (pressedButton) { case PressedButton.Up: { Moveupwards(true); } break; case PressedButton.Down: { Moveupwards(false); } break; case PressedButton.Left: { MoveLeftRight(true); } break; case PressedButton.Right: { MoveLeftRight(false); } break; } }
private void OnButtonRelease(PointerEventData eventData) { if (eventData.pointerPressRaycast.gameObject == buttonsDictionary[current].gameObject) { PressedButton?.Invoke(UI.PressedButton.None); } }
void ResetButtons() { _buttonEnabled[0] = new bool[9]; _buttonEnabled[1] = new bool[9]; _buttonText[0] = new string[9]; _buttonText[1] = new string[9]; _buttonData[0] = new PressedButton[9]; _buttonData[1] = new PressedButton[9]; }
private void UseMana(int value) { mana.MANA -= value; manaButoonSlider.value = mana.MANA; pressedButton = PressedButton.Mana; if (!isManaLoad) { StartCoroutine(Delay()); } }
public void Fireball() { AudioManager.Instance.AudioSource.PlayOneShot(AudioManager.Instance.ButtonClick, 0.3f); if (fireball.Meteor_isReady) { Instantiate(meteorite, meteoriteSpot); fireball.Value = 0; FireballButtonSlider.value = 0; pressedButton = PressedButton.Meteor; StartCoroutine(Delay()); } }
public void Interact(GameObject interactingAgent) { PlaySound(); TurnOffEmission(); DisableSOSCanvas(); DisableCollision(); if (PressedButton != null) { PressedButton.Invoke(); } }
private void Update() { foreach (Button.ButtonType PressedButton in Enum.GetValues(typeof(Button.ButtonType))) { if (Input.GetKeyDown((KeyCode)PressedButton)) { if (PressedButtons.Count < buttonSequence.ButtonsInSequence.Length) { PressedButtons.Add(PressedButton.ToString()); } CompareButtons(); } } }
public void SpawnThirdUnit() { AudioManager.Instance.AudioSource.PlayOneShot(AudioManager.Instance.ButtonClick, 0.3f); if (currentValueThird == MAX_VALUE && mana.MANA >= priceThirdUnit && IntCountUnits < MAX_PLAYER_UNITS) { Instantiate(SaveLoadManager.Instance.playerData.currentUnits[2], playerSpot); IntCountUnits += 1; currentValueThird = 0; thirdUnitButtonSlider.value = 0; pressedButton = PressedButton.ThirdUnit; StartCoroutine(Delay()); UseMana(priceThirdUnit); } }
public void Move(PressedButton button) { switch (button) { case PressedButton.Up: rigid.velocity = currentSpeed * Vector2.up; break; case PressedButton.Down: rigid.velocity = currentSpeed * Vector2.down; break; case PressedButton.Left: rigid.velocity = currentSpeed * Vector2.left;; break; case PressedButton.Right: rigid.velocity = currentSpeed * Vector2.right; break; default: rigid.velocity = Vector2.zero; break; } }
public Program() { _buttonEnabled = new bool[2][]; _buttonEnabled[0] = new bool[9]; _buttonEnabled[1] = new bool[9]; _buttonText = new string[2][]; _buttonText[0] = new string[9]; _buttonText[1] = new string[9]; _buttonData = new PressedButton[2][]; _buttonData[0] = new PressedButton[9]; _buttonData[1] = new PressedButton[9]; _oreStatus = new MaterialStatus(); _ignotStatus = new MaterialStatus(); // Find LCD Displays if (!InitDisplays()) { Echo("ERROR ON STARTUP: LCD ERROR"); return; } // Get Blocks we care about _cockpit = GridTerminalSystem.GetBlockWithName("ACockpit") as IMyCockpit; _assembler = GridTerminalSystem.GetBlockWithName("Assembler") as IMyAssembler; _oreCargo = GridTerminalSystem.GetBlockWithName("Ore Cargo Bin") as IMyCargoContainer; _ignotCargo = GridTerminalSystem.GetBlockWithName("Ignot Cargo Bin") as IMyCargoContainer; _materialCargo = GridTerminalSystem.GetBlockWithName("Material Cargo Bin") as IMyCargoContainer; _bay1Connector = GridTerminalSystem.GetBlockWithName("Bay 1 Connector") as IMyShipConnector; _bay2Connector = GridTerminalSystem.GetBlockWithName("Bay 2 Connector") as IMyShipConnector; _bay3Connector = GridTerminalSystem.GetBlockWithName("Bay 3 Connector") as IMyShipConnector; _bay4Connector = GridTerminalSystem.GetBlockWithName("Bay 4 Connector") as IMyShipConnector; ////Runtime.UpdateFrequency = UpdateFrequency.Update100; init = true; Echo("Startup complete"); StartWizard(); }
/// <summary> /// Creates the scene. /// </summary> /// <remarks> /// This method is called before all <see cref="T:WaveEngine.Framework.Entity" /> instances in this instance are initialized. /// </remarks> protected override void CreateScene() { RenderManager.BackgroundColor = Color.White; // Sonic PressedButton spankerButton = new PressedButton() { Width = 226, Height = 226, Text = string.Empty, Margin = new Thickness(40, 500, 0, 0), BackgroundImage = "Content/spanker.wpk", PressedBackgroundImage = "Content/spankerPressed.wpk", }; spankerButton.Entity.AddComponent(new AnimationUI()); this.spankerAnimation = spankerButton.Entity.FindComponent <AnimationUI>(); spankerButton.Click += (s, o) => { WaveServices.GetService <AnalyticsManager>().TagEvent("CharacterSelection", "Character", "Spanker"); }; EntityManager.Add(spankerButton); // Link PressedButton colonelButton = new PressedButton() { Width = 226, Height = 226, Text = string.Empty, Margin = new Thickness(288, 500, 0, 0), BackgroundImage = "Content/colonel.wpk", PressedBackgroundImage = "Content/colonelPressed.wpk", }; colonelButton.Entity.AddComponent(new AnimationUI()); this.colonelAnimation = colonelButton.Entity.FindComponent <AnimationUI>(); colonelButton.Click += (s, o) => { WaveServices.GetService <AnalyticsManager>().TagEvent("CharacterSelection", "Character", "Colonel"); }; EntityManager.Add(colonelButton); // Mario PressedButton fuzzButton = new PressedButton() { Width = 226, Height = 226, Text = string.Empty, Margin = new Thickness(536, 500, 0, 0), BackgroundImage = "Content/fuzz.wpk", PressedBackgroundImage = "Content/fuzzPressed.wpk", }; fuzzButton.Entity.AddComponent(new AnimationUI()); this.fuzzAnimation = fuzzButton.Entity.FindComponent <AnimationUI>(); fuzzButton.Click += (s, o) => { WaveServices.GetService <AnalyticsManager>().TagEvent("CharacterSelection", "Character", "Fuzz"); }; EntityManager.Add(fuzzButton); this.showSpanker = new SingleAnimation(0, -374, 0.5f, EasingFunctions.Back); this.showColonel = new SingleAnimation(0, -374, 0.5f, EasingFunctions.Back); this.showFuzz = new SingleAnimation(0, -374, 0.5f, EasingFunctions.Back); }
public void OnPressedButton() { clubManager.StartByGuest(RoomName); PressedButton?.Invoke(this, EventArgs.Empty); }
public override String ToString() { return(String.Format("MouseEventArgs: [{0},{1}], {2}, [{3}] ", X, Y, PressedButton.ToString(), String.Join(",", UsedKeys.ToArray()))); }
private void buttonMiddle_Click(object sender, EventArgs e) { Result = PressedButton.Middle; Close(); }
void SetButton(int button, bool enabled, string text, PressedButton pressedButton, int row = 0) { _buttonEnabled[row][button - 1] = enabled; _buttonText[row][button - 1] = text; _buttonData[row][button - 1] = pressedButton; }
private void OnButtonPressed(PointerEventData eventData) { current = buttonsDictionary.Single(x => x.Value.gameObject == eventData.pointerPressRaycast.gameObject).Key; PressedButton?.Invoke(current); }
/// <summary> /// Supply a PressedButton and it will return a valueIdentical to the Unity Input Manager /// </summary> /// <param name="button"></param> /// <returns></returns> public bool GetButton(PressedButton button) { return(Input.GetKey(pressedKeycode[button])); }
//----------------------------------------------------------- // Coroutines //----------------------------------------------------------- IEnumerator LookForInteraction() { while (true) { List <Camera> filteredCameras = GetFilteredCameraList(); List <PressedButton> releasedButtons = new List <PressedButton>(); //touch checking: if (Input.touchCount > 0) { foreach (Touch currentTouch in Input.touches) { //press: if (currentTouch.phase == TouchPhase.Began) { foreach (Camera currentFilteredCamera in filteredCameras) { //if the rendering camera is disabled we won't check for any interactions: //if ( !currentFilteredCamera.enabled || !currentFilteredCamera.gameObject.active ) { if (!currentFilteredCamera.enabled || !currentFilteredCamera.gameObject.activeInHierarchy) { break; } //look for interactions: Ray ray = currentFilteredCamera.ScreenPointToRay(currentTouch.position); RaycastHit hit; if (Physics.Raycast(ray, out hit, currentFilteredCamera.farClipPlane)) { foreach (ColliderButton currentColliderButton in colliderButtons) { if (currentColliderButton.useEvent && currentColliderButton.GetComponent <Collider>() == hit.collider) { if (currentColliderButton.debug) { Debug.Log(currentColliderButton.name + " was PRESSED at " + Time.realtimeSinceStartup + "!"); } currentColliderButton.FirePressedEvent(); //catalog this pressed collider button for use with release activities: PressedButton currentPressedColliderButton = new PressedButton(currentColliderButton, currentTouch.fingerId); pressedButtons.Add(currentPressedColliderButton); currentColliderButton.methodFire.Fire(); } } } } } //release: if (currentTouch.phase == TouchPhase.Ended || currentTouch.phase == TouchPhase.Canceled) { //catalog buttons that are now released: foreach (PressedButton item in pressedButtons) { if (item.touchedID == currentTouch.fingerId) { releasedButtons.Add(item); } } //final clean up to ensure we don't have any stuck pressed buttons from notoriously error-prone touch reporting due to loop frequencies and the real world: foreach (PressedButton item in pressedButtons) { if (item.touchedID > Input.touchCount - 1) { releasedButtons.Add(item); } } //drop catalog of released buttons: foreach (PressedButton item in releasedButtons) { item.colliderButton.FireReleasedEvent(); if (item.colliderButton.debug) { Debug.Log(item.colliderButton.name + " was RELEASED at " + Time.realtimeSinceStartup + "!"); } pressedButtons.Remove(item); } } } } else { //mouse checking: //press: if (Input.GetMouseButtonDown(0)) { foreach (Camera currentFilteredCamera in filteredCameras) { //if the rendering camera is disabled we won't check for any interactions: //if ( !currentFilteredCamera.enabled || !currentFilteredCamera.gameObject.active ) { if (!currentFilteredCamera.enabled || !currentFilteredCamera.gameObject.activeInHierarchy) { break; } //look for interactions: Ray ray = currentFilteredCamera.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, currentFilteredCamera.farClipPlane)) { foreach (ColliderButton currentColliderButton in colliderButtons) { if (currentColliderButton.useEvent && currentColliderButton.GetComponent <Collider>() == hit.collider) { if (currentColliderButton.debug) { Debug.Log(currentColliderButton.name + " was PRESSED at " + Time.realtimeSinceStartup + "!"); } currentColliderButton.FirePressedEvent(); //catalog this pressed collider button for use with release activities: PressedButton currentPressedColliderButton = new PressedButton(currentColliderButton, 0); pressedButtons.Add(currentPressedColliderButton); currentColliderButton.methodFire.Fire(); } } } } } //release: if (Input.GetMouseButtonUp(0)) { //catalog buttons that are now released: foreach (PressedButton item in pressedButtons) { if (item.touchedID == 0) { releasedButtons.Add(item); } } } //drop catalog of released buttons: foreach (PressedButton item in releasedButtons) { item.colliderButton.FireReleasedEvent(); if (item.colliderButton.debug) { Debug.Log(item.colliderButton.name + " was RELEASED at " + Time.realtimeSinceStartup + "!"); } pressedButtons.Remove(item); } } yield return(null); } }
private void buttonRight_Click(object sender, EventArgs e) { Result = PressedButton.Right; Close(); }
void HandleButton(PressedButton button) { switch (button) { case PressedButton.None: break; case PressedButton.Restart: StartWizard(); break; case PressedButton.Start: WizardPage1(); break; case PressedButton.Bay1Selected: _baySelected = 1; _remoteGridId = _bay1Connector.OtherConnector.CubeGrid.EntityId; WizardPage2(); break; case PressedButton.Bay2Selected: _baySelected = 2; _remoteGridId = _bay2Connector.OtherConnector.CubeGrid.EntityId; WizardPage2(); break; case PressedButton.Bay3Selected: _baySelected = 3; _remoteGridId = _bay3Connector.OtherConnector.CubeGrid.EntityId; WizardPage2(); break; case PressedButton.Bay4Selected: _baySelected = 4; _remoteGridId = _bay4Connector.OtherConnector.CubeGrid.EntityId; WizardPage2(); break; case PressedButton.SelectAssemble: AssemblerWizard1(); break; case PressedButton.SelectRefine: RefineWizard1(); break; case PressedButton.StartAssemble: break; case PressedButton.StartRefine: RefineWizard2Page1(); break; case PressedButton.GoBack: WizardPage2(); break; case PressedButton.RefineNext: RefineWizard2Page2(); break; case PressedButton.RefinePrev: RefineWizard2Page1(); break; case PressedButton.RefineRestart: RefineWizard1(); break; case PressedButton.RefineIron: RefineWizard3(); _selectedOre = ItemType.Iron; _selectedOreAmount = _oreStatus.GetAmount(ItemType.Iron); break; case PressedButton.RefineNickel: RefineWizard3(); _selectedOre = ItemType.Nickel; _selectedOreAmount = _oreStatus.GetAmount(ItemType.Nickel); break; case PressedButton.RefineCobalt: RefineWizard3(); _selectedOre = ItemType.Cobalt; _selectedOreAmount = _oreStatus.GetAmount(ItemType.Cobalt); break; case PressedButton.RefineMagnesium: RefineWizard3(); _selectedOre = ItemType.Magnesium; _selectedOreAmount = _oreStatus.GetAmount(ItemType.Magnesium); break; case PressedButton.RefineSilicon: RefineWizard3(); _selectedOre = ItemType.Silicon; _selectedOreAmount = _oreStatus.GetAmount(ItemType.Silicon); break; case PressedButton.RefineSilver: RefineWizard3(); _selectedOre = ItemType.Silver; _selectedOreAmount = _oreStatus.GetAmount(ItemType.Silver); break; case PressedButton.RefineGold: RefineWizard3(); _selectedOre = ItemType.Gold; _selectedOreAmount = _oreStatus.GetAmount(ItemType.Gold); break; case PressedButton.RefinePlatinum: RefineWizard3(); _selectedOre = ItemType.Platinum; _selectedOreAmount = _oreStatus.GetAmount(ItemType.Platinum); break; case PressedButton.RefineUranium: RefineWizard3(); _selectedOre = ItemType.Uranium; _selectedOreAmount = _oreStatus.GetAmount(ItemType.Uranium); break; case PressedButton.AssembleRestart: break; case PressedButton.AssembleNext1: break; case PressedButton.AssembleNext2: break; case PressedButton.AssembleNext3: break; case PressedButton.AssemblePrev1: break; case PressedButton.AssemblePrev2: break; case PressedButton.AssemblePrev3: break; case PressedButton.RefineSelectAll: _oreToRefine = _selectedOreAmount; RefineWizard4(); break; case PressedButton.RefineSelectSome: WizardGetNumber(); break; case PressedButton.RefineYes: DoRefine(); // Do transfer here EchoD("DoRefine"); break; case PressedButton.RefineChangeAmount: RefineWizard3(); break; case PressedButton.Number0: break; case PressedButton.Number1: break; case PressedButton.Number2: break; case PressedButton.Number3: break; case PressedButton.Number4: break; case PressedButton.Number5: break; case PressedButton.Number6: break; case PressedButton.Number7: break; case PressedButton.Number8: break; case PressedButton.Number9: break; case PressedButton.Enter: break; case PressedButton.Backspace: break; } }