/// <summary>
        ///     Loads the database of presets & adds Quaver defaults
        /// </summary>
        public static void Load()
        {
            CreateTable();
            InitializeDefaultPresetWindows();

            Presets = Presets.Concat(FetchAllWindows()).ToList();

            Selected = new Bindable <JudgementWindows>(Standard)
            {
                Value = Standard
            };

            // Find value from config
            foreach (var window in Presets)
            {
                if (ConfigManager.JudgementWindows.Value != window.Name)
                {
                    continue;
                }

                Selected.Value = window;
                break;
            }

            Selected.ValueChanged += (sender, args) => ConfigManager.JudgementWindows.Value = args.Value.Name;
        }