public override void Write(Vault vault, BinaryWriter bw) { PresetRide.Write(vault, bw); _presetSkinNameText.Write(vault, bw); bw.Write(VehicleCategory); _channelNameText.Write(vault, bw); }
/// <summary> /// Decompile entire preset rides block into Vector of separate elements. /// </summary> /// <param name="byteptr_t">Pointer to the beginning of preset rides block in Global data.</param> /// <param name="length">Length of the block to be read.</param> /// <param name="db">Database to which add classes.</param> private static unsafe void E_PresetRides(byte *byteptr_t, uint length, Database.Underground2 db) { const uint size = 0x338; for (uint loop = 0; loop < length / size; ++loop) { uint offset = loop * size; // current offset of the preset ride // Get CollectionName string CName = ScriptX.NullTerminatedString(byteptr_t + offset + 0x28, 0x20); CName = Resolve.GetPathFromCollection(CName); Map.BinKeys[Bin.Hash(CName)] = CName; var Class = new PresetRide((IntPtr)(byteptr_t + offset), CName, db); db.PresetRides.Collections.Add(Class); } }