private static List <PresetMenuItem> _download_all_serialized_json_data() { List <PresetMenuItem> downloadedPresetMenuItems = new List <PresetMenuItem>(); using (var w = new WebClient()) { var json_data = string.Empty; // fix this to iterate over all IDS try { json_data = w.DownloadString($"{databaseURL}presets/.json"); } catch (Exception e) { } // if string with JSON data is not empty, deserialize it to class and return its instance JSONNode data = JSON.Parse(json_data); JSONArray dataArr = data.AsArray; for (int i = 1; i < dataArr.Count; i++) { PresetObject coPreset = _download_serialized_json_data <PresetObject>($"{databaseURL}presets/.json", (i + "")); PresetMenuItem newItem = GameObject.Find("PresetPanel").GetComponent <PresetsManager>().instantiateNewPresetMenuItem((i + ""), coPreset); downloadedPresetMenuItems.Add(newItem); } return(downloadedPresetMenuItems); } }
public static PresetObject RetrieveStoredData(string id) { PresetObject orbitalDataSettings = _download_serialized_json_data <PresetObject>($"{databaseURL}presets.json", id); return(orbitalDataSettings); //GameObject.Find("Main Camera").GetComponent<PlanetsController>().unpackPresetObject(orbitalDataSettings); }
public void OnEnable() { // Each editor window contains a root VisualElement object VisualElement root = rootVisualElement; // Import UXML var visualTree = AssetDatabase.LoadAssetAtPath <VisualTreeAsset>("Assets/RW/Editor/PresetWindow.uxml"); VisualElement uxmlRoot = visualTree.CloneTree(); root.Add(uxmlRoot); // A stylesheet can be added to a VisualElement. // The style will be applied to the VisualElement and all of its children. var styleSheet = AssetDatabase.LoadAssetAtPath <StyleSheet>("Assets/RW/Editor/PresetWindow.uss"); var preMadeStyleSheet = AssetDatabase.LoadAssetAtPath <StyleSheet>("Assets/RW/Editor/PresetTemplate.uss"); root.styleSheets.Add(styleSheet); root.styleSheets.Add(preMadeStyleSheet); presetObjectField = root.Q <ObjectField>("ObjectField"); presetObjectField.objectType = typeof(PresetObject); presetObjectField.RegisterCallback <ChangeEvent <UnityEngine.Object> >(e => { if (presetObjectField.value != null) { presetManager = (PresetObject)presetObjectField.value; presetManagerSerialized = new SerializedObject(presetManager); } PopulatePresetList(); }); PopulatePresetList(); SetupControls(); }
public PresetMenuItem instantiateNewPresetMenuItem(string id, PresetObject ob) { GameObject item = Instantiate(PresetItemPrefab) as GameObject; PresetMenuItem menuItem = item.GetComponent <PresetMenuItem>(); menuItem.create(id, ob); presetMenuItemList.Add(menuItem); return(menuItem); }
public void saveCurrentAsPreset(string name) { string idl = PresetsManager.presetMenuItemList.Count + 1 + ""; PresetObject preset1 = new PresetObject(name, GetAllBodyData()); PresetMenuItem mItem = GameObject.Find("PresetPanel").GetComponent <PresetsManager>().instantiateNewPresetMenuItem(idl, preset1); // mItem.transform.parent = GameObject.Find("Content").transform; //mItem.transform.localScale = new Vector3(1f, 1f, 1f); DatabaseManager.PostPreset(preset1, idl, () => { Debug.Log("Preset Added"); }); }
public void unpackPresetObject(PresetObject o) { Reset(); Reset(); resetPlanets.Clear(); planets.Clear(); foreach (KeyValuePair <string, StringStringDictionary> entry in o.bodies.dictionary) { int k = -1; string[] values = new string[6]; foreach (KeyValuePair <string, string> secondary in entry.Value.dictionary) { k++; values[k] = secondary.Value; if ((k + 1) % 6 == 0) { Color newColor; bool w = (ColorUtility.TryParseHtmlString(values[5], out newColor)); PutBody(float.Parse(values[0]), float.Parse(values[1]), float.Parse(values[2]), float.Parse(values[3]), float.Parse(values[4]), newColor); k = 0; } } } ReassignDefault(); }
public static void PostPreset(PresetObject preset, string presetID, PostPresetCallback callback) { RestClient.Put <PresetObject>($"{databaseURL}presets/{presetID}.json", preset).Then(response => { callback(); }); }
public void connectPreset() { storedPreset = DatabaseManager.RetrieveStoredData(id); presetName.GetComponent <Text>().text = storedPreset.name; }
public void create(string id, PresetObject obj) { this.id = id; this.storedPreset = obj; }