public GeneralStatistics(CombatData combatData, List <Player> players, BuffsContainer boons)
        {
            HashSet <long> skillIDs = combatData.GetSkills();

            // Main boons
            foreach (Buff boon in boons.BuffsByNature[BuffNature.Boon])
            {
                if (skillIDs.Contains(boon.ID))
                {
                    PresentBoons.Add(boon);
                }
            }
            // Main Conditions
            foreach (Buff boon in boons.BuffsByNature[BuffNature.Condition])
            {
                if (skillIDs.Contains(boon.ID))
                {
                    PresentConditions.Add(boon);
                }
            }

            // Important class specific boons
            foreach (Buff boon in boons.BuffsByNature[BuffNature.OffensiveBuffTable])
            {
                if (skillIDs.Contains(boon.ID))
                {
                    PresentOffbuffs.Add(boon);
                }
            }

            foreach (Buff boon in boons.BuffsByNature[BuffNature.DefensiveBuffTable])
            {
                if (skillIDs.Contains(boon.ID))
                {
                    PresentDefbuffs.Add(boon);
                }
            }

            // All class specific boons
            var remainingBuffsByIds = boons.BuffsByNature[BuffNature.GraphOnlyBuff].GroupBy(x => x.ID).ToDictionary(x => x.Key, x => x.ToList().FirstOrDefault());

            foreach (Player player in players)
            {
                PresentPersonalBuffs[player] = new HashSet <Buff>();
                foreach (AbstractBuffEvent item in combatData.GetBuffDataByDst(player.AgentItem))
                {
                    if (item is BuffApplyEvent && item.To == player.AgentItem && remainingBuffsByIds.TryGetValue(item.BuffID, out Buff boon))
                    {
                        PresentPersonalBuffs[player].Add(boon);
                    }
                }
            }
        }
Пример #2
0
        public Statistics(ParsedEvtcContainer evtcContainer)
        {
            HashSet <long> skillIDs = evtcContainer.CombatData.GetSkills();

            // Main boons
            foreach (Boon boon in evtcContainer.Boons.GetBoonList())
            {
                if (skillIDs.Contains(boon.ID))
                {
                    PresentBoons.Add(boon);
                }
            }
            // Main Conditions
            foreach (Boon boon in evtcContainer.Boons.GetCondiBoonList())
            {
                if (skillIDs.Contains(boon.ID))
                {
                    PresentConditions.Add(boon);
                }
            }

            // Important class specific boons
            foreach (Boon boon in evtcContainer.Boons.GetOffensiveTableList())
            {
                if (skillIDs.Contains(boon.ID))
                {
                    PresentOffbuffs.Add(boon);
                }
            }

            foreach (Boon boon in evtcContainer.Boons.GetDefensiveTableList())
            {
                if (skillIDs.Contains(boon.ID))
                {
                    PresentDefbuffs.Add(boon);
                }
            }

            // All class specific boons
            Dictionary <long, Boon> remainingBuffsByIds = evtcContainer.Boons.GetRemainingBuffsList().GroupBy(x => x.ID).ToDictionary(x => x.Key, x => x.ToList().FirstOrDefault());

            foreach (Player player in evtcContainer.PlayerList)
            {
                PresentPersonalBuffs[player.InstID] = new HashSet <Boon>();
                foreach (CombatItem item in evtcContainer.CombatData.GetBoonDataByDst(player.InstID, player.FirstAware, player.LastAware))
                {
                    if (item.DstInstid == player.InstID && item.IsBuffRemove == ParseEnum.BuffRemove.None && remainingBuffsByIds.TryGetValue(item.SkillID, out Boon boon))
                    {
                        PresentPersonalBuffs[player.InstID].Add(boon);
                    }
                }
            }
        }