public void StartBattle() { GameObject tmp = GameObject.Find("CanvasMinion"); PrepareCombat minion = tmp.GetComponent <PrepareCombat>(); index = minion.index; playerAttack = false; state = BattleState.START; StartCoroutine(SetupBattle()); }
void StartCombat() { battle.StartBattle(); GameObject tmp = GameObject.Find("CanvasMinion"); PrepareCombat combat = tmp.GetComponent <PrepareCombat>(); combat.StartPrepareCombat(); endMenu.enabled = false; mainMenu.enabled = false; }