void Update() { animator.SetInteger("State", animationState); if (animationState == 1) { shootTime -= Time.deltaTime; if (shootTime <= 0) { shootTime = shootDuration; animationState = 2; } } if (liver != null && liver.Health <= 0) { Instantiate(Prefabs.Get("HitEffect"), transform.transform.position, Quaternion.identity); if (healthUi != null) { Destroy(healthUi); } Destroy(gameObject); } }
async void Update() { tick += Time.deltaTime; if (tick > tickDestination) { currentLetter = alphabet.Random(); tick = 0; tickDestination = new FloatRange(1.25f, 5f).RandomValue(); hex = ColorUtility.ToHtmlStringRGBA(new Color( new FloatRange(0.5f, 1).RandomValue(), new FloatRange(0.5f, 1).RandomValue(), new FloatRange(0.5f, 1).RandomValue(), 1 )); } pleasePress.text = $"Please press <color=#{hex}>\"{currentLetter}\"</color> to start this experience."; foreach (KeyCode vKey in System.Enum.GetValues(typeof(KeyCode))) { if (Input.GetKey(vKey) && vKey.ToString() == currentLetter && !Game.IsTransitioning) { await Game.LoadAsync("InsideHome", Prefabs.Get <SceneTransition>("WipeSceneTransition"), 1); Instantiate(Prefabs.Get("Camera")); } } }
public void Shoot() { shootTime = shootDuration; List <Vector3> directions = !Diagonol ? new List <Vector3>() { new Vector3(1, 0, 0), new Vector3(-1, 0, 0), new Vector3(0, 0, 1), new Vector3(0, 0, -1), } : new List <Vector3>() { new Vector3(1, 0, 1), new Vector3(1, 0, -1), new Vector3(-1, 0, 1), new Vector3(-1, 0, -1), }; Sounds.Play("Cough", transform.position); foreach (Vector3 direction in directions) { Rigidbody instance = Instantiate(Prefabs.Get("Bullet"), transform.position, Quaternion.identity).GetComponent <Rigidbody>(); instance.velocity = direction * 10; } }
private void OnTriggerStay(Collider other) { if (liver == null || liver.IsInvincible) { return; } if (other.CompareTag("HurtEnvironment") || other.CompareTag("HurtPlayer")) { scene.fight = true; Player player = other.GetComponentInParent <Player>(); if (player != null) { player.LandedHit(gameObject); } else { IHurter hurter = other.GetComponent <IHurter>(); if (hurter != null) { hurter.LandedHit(gameObject); } } animator.SetInteger("State", 2); liver.TakeDamage(1); Instantiate(Prefabs.Get("HitEffect"), transform.transform.position, Quaternion.identity); Vector3 direction = other.transform.position - transform.position; direction.Normalize(); } }
public void DropLoot() { if (dropped) { return; } var coins = Random.Range(config.MinCoins, config.MaxCoins + 1); for (var i = 0; i < coins; i++) { var coin = Prefabs.Get <Coin>(); coin.transform.position = transform.position; } var hearts = Random.Range(config.MinHearts, config.MaxHearts + 1); for (var i = 0; i < hearts; i++) { var heart = Prefabs.Get <Heart>(); heart.transform.position = transform.position; } dropped = true; }
void Start() { Sounds.Play("Wind", null, true); Camera.main.transform.position = target1.transform.position; Camera.main.transform.eulerAngles = target1.transform.eulerAngles; texts = startUi.GetComponentsInChildren <TextMeshProUGUI>().ToList(); player = FindObjectOfType <Player>(); player.gameObject.SetActive(false); signTrigger.Execute = (_) => { Note.SetActive(true); noteCooldown = 0.25f; }; signTrigger.OnExit = (_) => { Note.SetActive(false); }; EntranceTrigger.OnEnter = (Collider other) => { if (other.CompareTag("Player")) { _ = Game.LoadAsync("Cave", Prefabs.Get <SceneTransition>("FadeSceneTransition")); } }; }
private async void ExitTriggered(object source, TriggerEnterEventArgs args) { if (args.Other.CompareTag("Player")) { Game.LoadAsync("Exit", Prefabs.Get <SceneTransition>("FadeSceneTransition")); } }
void Start() { BaseTower baseTower = Prefabs.Instantiate <BaseTower>(); baseTower.transform.position = Vector3.zero; Energy energy = Prefabs.Instantiate <Energy>(); energy.transform.position = new Vector3(0f, 0f, 5f); Tower tower = Prefabs.Instantiate <Tower>(); tower.transform.position = new Vector3(5f, 0f, 5f); Tower tower2 = Prefabs.Instantiate <Tower>(); tower2.transform.position = new Vector3(7f, 0f, 7f); GameObject goblin = Prefabs.Get <Goblin>(); for (int i = 0; i < 10; i += 1) { GameObject newGoblin = Instantiate(goblin, tower.transform.position, Quaternion.identity); Vector2 rnd = Random.insideUnitCircle.normalized * 5f; newGoblin.transform.Translate(new Vector3(rnd.x, 0f, rnd.y), Space.World); } }
// --- void Start() { rigidbody = GetComponent <Rigidbody>(); collider = GetComponent <CapsuleCollider>(); animator = GetComponent <Animator>(); liver = GetComponent <Liver>(); trigger = GetComponentInChildren <Trigger>(); trigger.OnStay = OnChildTriggerStay; camera = Camera.main.transform; startGravity = Gravity; liver.Health = Game.PlayerHealth ?? liver.Health; potionCount = Game.PotionCount ?? potionCount; if (SceneManager.GetActiveScene().name != "OutsideCave") { var ui = Instantiate(Prefabs.Get("PlayerUi"), GameObject.FindGameObjectWithTag("Canvas").transform); liver.SetUi(GameObject.FindGameObjectWithTag("PlayerUiPanel").GetComponent <RectTransform>()); potionCountUi = GameObject.FindGameObjectWithTag("PotionUiText").GetComponent <TextMeshProUGUI>(); } start = NormalStart; update = NormalUpdate; exit = NormalExit; if (Game.spawnPosition != null) { transform.position = Game.spawnPosition.Value; Game.spawnPosition = null; } }
// We don't have to fiddle with a 'Hand' instance in this case since this is the enemy. // We just trust and render whatever the master client sends us. void UpdateEnemyCards(int ammount) { // Only makes sense if this is the enemy's hand Assert.IsTrue(side.owner == Owner.ENEMY); int numberOfCardsInEnemyHand = transform.childCount; // No work needed if the total cards remain the same. if (numberOfCardsInEnemyHand == ammount) { return; } // We have to remove cards if (numberOfCardsInEnemyHand > ammount) { for (int i = numberOfCardsInEnemyHand - 1; i >= ammount; i--) { Destroy(myTransform.GetChild(i).gameObject); } } else { // We have to add cards int add = ammount - numberOfCardsInEnemyHand; CardGUI_canvas cardGUIPrefab = Prefabs.Get("cardGUI_canvas").GetComponent <CardGUI_canvas>(); for (int i = 0; i < add; i++) { CardGUI_canvas cardCpy = Instantiate(cardGUIPrefab, myTransform); cardCpy.Location = CardLocation.ENEMY_HAND; } } }
void Update() { if (liver != null && liver.Health <= 0) { Instantiate(Prefabs.Get("HitEffect"), transform.transform.position, Quaternion.identity); Destroy(gameObject); } }
public static void ShowDamage(string creatureId, int damageAmount, string bloodColor, float rotationOffset = 0) { CreatureBoardAsset creatureAsset = GetCreatureBoardAsset(creatureId); if (creatureAsset == null) { Log.Error($"ShowDamage - creatureId {creatureId} not found."); return; } if (damageAmount > 30) { ShowDamage(creatureId, damageAmount - 30, bloodColor, random.NextInt(60) - 30); damageAmount = 30; } float scale = 0.65f * creatureAsset.CreatureScale; // 0.5, 1, 2, 3, 4 string prefabName; float scaleMultiplier; if (damageAmount < 15) { prefabName = GetRandomSmallBloodPrefab(); scaleMultiplier = 1; } else { prefabName = GetRandomLargeBloodPrefab(); scaleMultiplier = 1 + damageAmount / 70f; } Log.Debug($"prefabName = \"{prefabName}\""); GameObject bloodPrefab = Prefabs.Get(prefabName); if (bloodPrefab == null) { Log.Error($"Prefab \"{prefabName}\" not found!"); bloodPrefab = Prefabs.Get("Blood4"); } // TODO: Change the blood color... bloodColor scale *= scaleMultiplier; float groundHeight = creatureAsset.GetGroundHeight(); //Log.Debug($"groundHeight = {groundHeight}"); GameObject bloodEffect = UnityEngine.Object.Instantiate(bloodPrefab, creatureAsset.HookHitTarget.position, creatureAsset.HookHitTarget.rotation); Property.ModifyFloat(bloodEffect, null, "<BFX_BloodSettings>.GroundHeight", groundHeight); ChangeBloodEffectColor(bloodEffect, bloodColor); bloodEffect.transform.Rotate(Vector3.up, 180 + rotationOffset); bloodEffect.transform.localScale = new Vector3(scale, scale, scale); Instances.AddTemporal(bloodEffect, 16); }
public void TakeUp(string cardId) { CardGUI_canvas cardGUIPrefab = Prefabs.Get("cardGUI_canvas").GetComponent <CardGUI_canvas>(); CardGUI_canvas cardCpy = Instantiate(cardGUIPrefab, myTransform); cardCpy.CardId = cardId; cardCpy.Location = CardLocation.GAME; }
void Awake() { if (!GameObject.Find("_Core")) { var core = Instantiate(Core); core.name = Core.name; Instantiate(Prefabs.Get("Camera")); } }
void Barf() { Vector3 direction = player.transform.position - transform.position; direction.Normalize(); Rigidbody instance = Instantiate(Prefabs.Get("Bullet"), transform.position, Quaternion.identity).GetComponent <Rigidbody>(); instance.velocity = direction * 10; Sounds.Play("Cough", transform.position); }
void Awake() { main = this; popupContainer = this.FindChildObject("container").GetComponent <Transform>(); EventSystem eventSystem = GameObject.FindObjectOfType <EventSystem>(); if (eventSystem == null) { Prefabs.Get <EventSystem>(); } }
public void Init(AudioClip clip, float volume = 1f) { Clip = clip; AudioSource source = Prefabs.Get <AudioSource>(); source.clip = clip; source.volume = volume; source.transform.SetParent(transform); customVolume = volume; audioSources.Add(source); }
void Start() { liver = GetComponent <Liver>(); rigidbody = GetComponent <Rigidbody>(); animator = GetComponentInChildren <Animator>(); healthUi = Instantiate(Prefabs.Get("EnemyHP"), GameObject.FindGameObjectWithTag("Canvas").transform); healthUi.GetComponent <UiFollow>().target = hpTarget.transform; healthUi.SetActive(false); liver.SetUi(healthUi.GetComponentInChildren <HpBar>().GetComponent <RectTransform>()); }
// In this case we have to add the cards to the hand instance since this is our hand. void UpdatePlayerCards(Card[] cardsToAdd) { Assert.IsTrue(side.owner == Owner.PLAYER); CardGUI_canvas cardGUIPrefab = Prefabs.Get("cardGUI_canvas").GetComponent <CardGUI_canvas>(); for (int i = 0; i < cardsToAdd.Length; i++) { CardGUI_canvas cardGUI = Instantiate(cardGUIPrefab, myTransform); cardGUI.Location = CardLocation.PLAYER_HAND; cardGUI.CardId = cardsToAdd[i].Id; } }
private void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { prompt = Instantiate(Prefabs.Get("Prompt"), canvas.transform); } if (other.CompareTag("Player") && OnEnter != null) { OnEnter(other); } }
private void PlayClip(AudioClip clip, float volume = 1f) { GameSoundSource source = soundSources.Find(sound => sound.Clip == clip); if (source == null) { source = Prefabs.Get <GameSoundSource>(); source.transform.SetParent(transform); source.Init(clip, volume); soundSources.Add(source); } source.Play(); }
public void Play() { AudioSource source = audioSources.Find(source => !source.isPlaying); if (source == null) { source = Prefabs.Get <AudioSource>(); source.transform.SetParent(transform); source.clip = Clip; source.volume = customVolume; audioSources.Add(source); } source.Play(); }
private void OnTriggerStay(Collider other) { if (liver == null || liver.IsInvincible) { return; } if (other.CompareTag("HurtEnvironment") || other.CompareTag("HurtPlayer")) { Player player = other.GetComponentInParent <Player>(); if (player != null) { player.LandedHit(gameObject); } else { IHurter hurter = other.GetComponent <IHurter>(); if (hurter != null) { hurter.LandedHit(gameObject); } } ChangeState(FlyingHeadState.Hurt); liver.TakeDamage(1); Instantiate(Prefabs.Get("HitEffect"), transform.transform.position, Quaternion.identity); Vector3 direction = other.transform.position - transform.position; direction.y = 0; direction.Normalize(); rigidbody.AddForce(-direction * 450); if (healthUi != null) { healthUi.SetActive(true); if (healthUiTimer != null) { Destroy(healthUiTimer.gameObject); } healthUiTimer = Timer.Create(1f, () => { if (healthUi != null) { healthUi.SetActive(false); } }); } } }
void Start() { promptedTrigger = GetComponentInChildren <PromptedTrigger>(); animator = GetComponentInChildren <Animator>(); collider = GetComponentInChildren <BoxCollider>(); promptedTrigger.Accepted += (object source, bool hit) => { var effect = Game.New(Prefabs.Get("SimpleEffect")); effect.transform.position = Game.Player.transform.position; animator.SetInteger("State", 1); Sound.Play("WoodFalling", true, 0.25f); Game.CutGrassCount += 1; }; }
private void OnChildTriggerStay(Collider other) { if (liver.IsInvincible || isDodgeInvincible) { return; } if (other.CompareTag("HurtEnvironment") || other.CompareTag("HurtEnemy")) { ChangeState(PlayerState.Hurt); Instantiate(Prefabs.Get("HitEffect"), transform.transform.position, Quaternion.identity); liver.TakeDamage(1, other.gameObject); Game.PlayerHealth = liver.Health; } }
public void ShowPopup(string title, string message) { if (!canShowPopup) { return; } PauseMenuCanBeOpened = false; optionsButton.SetActive(false); upgradeUI.HideToggle(); fader.FadeIn(delegate { UIPopup uiPopup = Prefabs.Get <UIPopup>(); uiPopup.Init(popupContainer, this); uiPopup.Show(title, message); }); }
void RenderShipSlots(int slots) { slotSpaceshipPanel.SetActive(true); Transform slotsTransf = slotSpaceshipPanel.transform; slotsTransf.DestroyAllChildren(); GameObject slotGUIPrefab = Prefabs.Get("SlotGUI_canvas"); for (int i = 0; i < slots; i++) { Instantiate(slotGUIPrefab, slotsTransf); } }
void RenderShields(int shields) { shieldsPanel.SetActive(true); Transform shieldTransf = shieldsPanel.transform; shieldTransf.DestroyAllChildren(); GameObject shieldGUIPrefab = Prefabs.Get("ShieldGUI_canvas"); for (int i = 0; i < shields; i++) { Instantiate(shieldGUIPrefab, shieldTransf); } }
// Update is called once per frame void Update() { animator.SetInteger("State", (int)animationState); update(); if (liver != null && liver.Health <= 0) { Instantiate(Prefabs.Get("HitEffect"), transform.transform.position, Quaternion.identity); if (healthUi != null) { Destroy(healthUi); } Destroy(gameObject); } }
public static async Task Single(TextBoxModel model) { if (instance != null) { Destroy(instance.gameObject); } model.CloseWhenDone = true; var prefab = Prefabs.Get("TextBox"); var go = Game.NewCanvasElement(prefab); var textBox = go.GetComponent <TextBox>(); instance = textBox; await textBox.ExecuteAsync(model); await new WaitForUpdate(); }