Пример #1
0
    void OnEnable()
    {
        painter = target as PrefabPainter;

        allElements = GetAllInstances <PrefabPainterElement>();

        elementNames = new string[allElements.Length];

        for (int i = 0; i < allElements.Length; i++)
        {
            elementNames[i] = allElements[i].name;
        }

        helperTransform = new GameObject("PREFAB_PAINTER_HELPER").transform;
        helperTransform.SetParent(painter.transform);

        InitializeGUI();
    }
 public PrefabPainterLibrary(PrefabPainter window)
 {
     instanceID  = window.GetInstanceID();
     this.window = window;
 }