void OnEnable() { painter = target as PrefabPainter; allElements = GetAllInstances <PrefabPainterElement>(); elementNames = new string[allElements.Length]; for (int i = 0; i < allElements.Length; i++) { elementNames[i] = allElements[i].name; } helperTransform = new GameObject("PREFAB_PAINTER_HELPER").transform; helperTransform.SetParent(painter.transform); InitializeGUI(); }
public PrefabPainterLibrary(PrefabPainter window) { instanceID = window.GetInstanceID(); this.window = window; }