public static PrefabMessageSystem Create(Messages message, UITable parent, UIAnchor[] leftRight) { GameObject row = (GameObject)GameObject.Instantiate(Resources.Load("Prefabs/HeaderMenu/Message/ProfileMessageSystemPrefab")); row.transform.parent = parent.transform; row.transform.localPosition = Vector3.zero; row.transform.localScale = Vector3.one; PrefabMessageSystem item = row.GetComponent <PrefabMessageSystem>(); item.SetData(message); return(item); }
void DrawMessageSystem(Messages mess) { lstObjMessageSystem.Add(PrefabMessageSystem.Create(mess, gridMessageSystem, leftRight).gameObject); }