Пример #1
0
        public override void Do()
        {
            if (this.backupLink == null)
            {
                this.backupLink = new PrefabLink[this.targetObj.Length];
                for (int i = 0; i < this.backupLink.Length; i++)
                {
                    PrefabLink link = this.targetObj[i].AffectedByPrefabLink;
                    this.backupLink[i] = link.DeepClone(BackupCloneContext);
                }
            }

            // Destroy all PrefabLinks
            foreach (GameObject o in this.targetObj)
            {
                o.BreakPrefabLink();
            }

            DualityEditorApp.NotifyObjPropChanged(this, new ObjectSelection(this.targetObj), ReflectionInfo.Property_GameObject_PrefabLink);
        }
Пример #2
0
        public override void Do()
        {
            if (this.backupPrefab == null)
            {
                this.backupPrefab = new Prefab[this.targetObj.Length];
                this.backupLink   = new PrefabLink[this.targetObj.Length];
                for (int i = 0; i < this.backupPrefab.Length; i++)
                {
                    PrefabLink link   = this.targetObj[i].PrefabLink;
                    Prefab     prefab = this.targetPrefab[i].Res;
                    this.backupPrefab[i] = prefab.DeepClone(BackupCloneContext);
                    this.backupLink[i]   = link.DeepClone(BackupCloneContext);
                }
            }

            List <Prefab>     prefabs   = new List <Prefab>();
            List <GameObject> linkedObj = new List <GameObject>();

            for (int i = 0; i < this.targetObj.Length; i++)
            {
                GameObject obj    = this.targetObj[i];
                Prefab     prefab = this.targetPrefab[i].Res;

                if (prefab == null)
                {
                    continue;
                }

                prefab.Inject(obj);
                if (obj.PrefabLink == null)
                {
                    obj.LinkToPrefab(prefab);
                    linkedObj.Add(obj);
                }
                prefabs.Add(prefab);
            }
            DualityEditorApp.NotifyObjPropChanged(this, new ObjectSelection(prefabs));
            DualityEditorApp.NotifyObjPropChanged(this, new ObjectSelection(linkedObj), ReflectionInfo.Property_GameObject_PrefabLink);
        }
Пример #3
0
        public override void Do()
        {
            if (this.backupObj == null)
            {
                this.backupObj  = new Component[this.targetObj.Count];
                this.backupLink = new PrefabLink[this.targetObj.Count];
                for (int i = 0; i < this.backupObj.Length; i++)
                {
                    PrefabLink link = this.targetObj[i].GameObj.AffectedByPrefabLink;
                    this.backupObj[i]  = this.targetObj[i].DeepClone(BackupCloneContext);
                    this.backupLink[i] = link.DeepClone(BackupCloneContext);
                }
            }

            List <PrefabLink> affectedLinks = new List <PrefabLink>();

            foreach (Component component in this.targetObj)
            {
                Type       cmpType     = component.GetType();
                TypeInfo   cmpTypeInfo = cmpType.GetTypeInfo();
                PrefabLink link        = component.GameObj.AffectedByPrefabLink;
                if (link != null)
                {
                    if (link.Prefab.IsAvailable)
                    {
                        link.Prefab.Res.CopyTo(link.Obj.IndexPathOfChild(component.GameObj), component);
                    }
                    link.ClearChanges(component.GameObj, cmpTypeInfo, null);
                    affectedLinks.Add(link);
                }
                else
                {
                    Component resetBase = cmpTypeInfo.CreateInstanceOf() as Component;
                    resetBase.CopyTo(component);
                }
            }
            DualityEditorApp.NotifyObjPropChanged(this, new ObjectSelection(this.targetObj));
        }
Пример #4
0
        public override void Do()
        {
            if (this.backupObj == null)
            {
                this.backupObj  = new GameObject[this.targetObj.Length];
                this.backupLink = new PrefabLink[this.targetObj.Length];
                for (int i = 0; i < this.backupObj.Length; i++)
                {
                    PrefabLink link = this.targetObj[i].AffectedByPrefabLink;
                    this.backupObj[i]  = this.targetObj[i].DeepClone(BackupCloneContext);
                    this.backupLink[i] = link.DeepClone(BackupCloneContext);
                }
            }

            // Clear all changes and re-apply Prefabs
            foreach (GameObject o in this.targetObj)
            {
                o.PrefabLink.ClearChanges();
            }
            Duality.Resources.PrefabLink.ApplyAllLinks(this.targetObj);

            DualityEditorApp.NotifyObjPrefabApplied(this, new ObjectSelection(this.targetObj));
        }