public GameObject Create(PrefabDefine Define, Vector3 pos, Quaternion rot) { bool status = createMap.ContainsKey(Define); if (status) { return(Create(createMap[Define].gameObject, pos, rot)); } return(null); }
/// <summary> /// 타입으로생성 /// </summary> public GameObject Create(PrefabDefine Define) { bool status = createMap.ContainsKey(Define); if (status) { return(Create(createMap[Define].gameObject, new Vector3(0, 0, 0), createMap[Define].gameObject.transform.rotation)); } return(null); }