Пример #1
0
        private void MyUpdate(float deltaTime, MJPlayerController.PlayerInputForPacket playerInput)
        {
            //Move client side prediction
            Move(playerInput.MoveDir3D, deltaTime, playerInput.Boosting);
            RotateTo(playerInput.LookDir3D);
            var clientPredictedPosition = transform.position;
            var clientPredictedRotation = transform.rotation;
            var tempSpeed = oldSpeedVector;

            //Move using server prediction
            transform.position = predictionServer.position;
            transform.rotation = predictionServer.rotation;
            oldSpeedVector     = predictionServer.speed;
            Move(playerInput.MoveDir3D, deltaTime, playerInput.Boosting);
            RotateTo(playerInput.LookDir3D);
            predictionServer = new PredictionServer(transform.position, transform.rotation, oldSpeedVector);

            var lerpedPredictedPos = Vector3.Lerp(clientPredictedPosition, predictionServer.position, lerpAmountForReconciliation);
            var lerpedPredictedRot = Quaternion.Lerp(clientPredictedRotation, predictionServer.rotation, lerpAmountForReconciliation);

            transform.position = lerpedPredictedPos;
            transform.rotation = lerpedPredictedRot;
            oldSpeedVector     = Vector3.Lerp(tempSpeed, predictionServer.speed, lerpAmountForReconciliation);
        }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     characterController = GetComponent <CharacterController>();
     predictionServer    = new PredictionServer(transform.position, transform.rotation, Vector3.zero);
 }