private void Awake() { playerBehaviour = FindObjectOfType <PlayerBehaviour>(); waveSpawner = FindObjectOfType <WaveSpawner>(); preSpawnHandler = FindObjectOfType <PreSpawnHandler>(); GM = FindObjectOfType <GameManager>(); }
private void Awake() { player = GameObject.FindGameObjectWithTag("Player"); wordPosition = GetComponent <WordPosition>(); AM = FindObjectOfType <Audiomanager>(); GM = FindObjectOfType <GameManager>(); wordManager = FindObjectOfType <WordManager>(); preSpawnHandler = FindObjectOfType <PreSpawnHandler>(); }
private void Awake() { GM = FindObjectOfType <GameManager>(); preSpawnHandler = FindObjectOfType <PreSpawnHandler>(); }