Пример #1
0
 // Start is called before the first frame update
 void Start()
 {
     Aku = gameObject.GetComponent <PrangsangHeal>();
     SliderGobj.SetActive(false);
     Invoke("onStartGame", 2);
     CC = gameObject.GetComponent <CC>();
 }
Пример #2
0
 private void OnTriggerExit(Collider other)
 {
     if (!isLocalPlayer)
     {
         return;
     }
     Target       = null;
     HealthTarget = null;
 }
Пример #3
0
 private void OnTriggerEnter(Collider other)
 {
     if (!isLocalPlayer)
     {
         return;
     }
     if (other.tag == "Player")
     {
         Debug.Log("Collide with Player");
         Target = other.gameObject;
         if (other.name == "Ded")
         {
             HealthTarget = Target.GetComponentInParent <PrangsangHeal>();
         }
         else
         {
             HealthTarget = Target.GetComponent <PrangsangHeal>();
         }
         //Telling Ghea which target to heal
     }
 }
Пример #4
0
 // Start is called before the first frame update
 void Start()
 {
     PH     = this;
     Health = gameObject.GetComponent <Health>();
 }