Пример #1
0
 void showPracticeOption(int correctOptID)
 {
     randomOption  = pm.randomOption(4, correctOptID);
     correctOption = UnityEngine.Random.Range(0, btn_option.Length - 1);//隨機選擇正確答案的位置
     //Debug.Log("正確選項ID"+correctOption);
     for (int i = 0, randomOptionIndex = 1; i < btn_option.Length; i++)
     {
         if (i == correctOption)
         {
             btn_option[i].GetComponentInChildren <Text>().text = pm.T_vocabularyDic[correctOptID];
         }
         else
         {
             btn_option[i].GetComponentInChildren <Text>().text = pm.T_vocabularyDic[randomOption[randomOptionIndex]];
             randomOptionIndex++;
         }
     }
 }