void showPracticeOption(int correctOptID) { randomOption = pm.randomOption(4, correctOptID); correctOption = UnityEngine.Random.Range(0, btn_option.Length - 1);//隨機選擇正確答案的位置 //Debug.Log("正確選項ID"+correctOption); for (int i = 0, randomOptionIndex = 1; i < btn_option.Length; i++) { if (i == correctOption) { btn_option[i].GetComponentInChildren <Text>().text = pm.T_vocabularyDic[correctOptID]; } else { btn_option[i].GetComponentInChildren <Text>().text = pm.T_vocabularyDic[randomOption[randomOptionIndex]]; randomOptionIndex++; } } }