public void AdicionaPres() { if (playerPoints > 0) { tmpResis += 1; playerPoints -= 1; Mresis.GetComponent <TextMesh>().text = (tmpResis + resis).ToString(); } Ppontos.GetComponent <TextMesh>().text = playerPoints.ToString(); }
public void AdicionaPfor() { if (playerPoints > 0) { tmpFor += 1; playerPoints -= 1; Mfor.GetComponent <TextMesh>().text = (tmpFor + forc).ToString(); } Ppontos.GetComponent <TextMesh>().text = playerPoints.ToString(); }
public void AdicionaPcons() { if (playerPoints > 0) { tmpCons += 1; playerPoints -= 1; Mcons.GetComponent <TextMesh>().text = (tmpCons + cons).ToString(); } Ppontos.GetComponent <TextMesh>().text = playerPoints.ToString(); }
public void ShowValues() { Mname.GetComponent <TextMesh> ().text = nome.ToString(); Mlevel.GetComponent <TextMesh> ().text = level.ToString(); Mvida.GetComponent <TextMesh> ().text = vida.ToString(); Mener.GetComponent <TextMesh> ().text = ener.ToString(); Mtox.GetComponent <TextMesh> ().text = tox.ToString(); Mcons.GetComponent <TextMesh> ().text = cons.ToString(); Mresis.GetComponent <TextMesh> ().text = resis.ToString(); Mfor.GetComponent <TextMesh> ().text = forc.ToString(); Ppontos.GetComponent <TextMesh> ().text = playerPoints.ToString(); }
public void Cancelar() { playerPoints += tmpCons; playerPoints += tmpFor; playerPoints += tmpResis; Ppontos.GetComponent <TextMesh> ().text = playerPoints.ToString(); Mresis.GetComponent <TextMesh>().text = resis.ToString(); Mcons.GetComponent <TextMesh>().text = cons.ToString(); Mfor.GetComponent <TextMesh>().text = forc.ToString(); tmpCons = 0; tmpFor = 0; tmpResis = 0; }
public void RemovePres() { if (tmpResis > 0) { tmpResis -= 1; playerPoints += 1; if (tmpResis == 0) { Mresis.GetComponent <TextMesh>().text = resis.ToString(); } else { Mresis.GetComponent <TextMesh>().text = (tmpResis + resis).ToString(); } Ppontos.GetComponent <TextMesh>().text = playerPoints.ToString(); } }
public void RemovePfor() { if (tmpFor > 0) { tmpFor -= 1; playerPoints += 1; if (tmpFor == 0) { Mfor.GetComponent <TextMesh>().text = forc.ToString(); } else { Mfor.GetComponent <TextMesh>().text = (tmpFor + forc).ToString(); } Ppontos.GetComponent <TextMesh>().text = playerPoints.ToString(); } }
public void RemovePcons() { if (tmpCons > 0) { tmpCons -= 1; playerPoints += 1; if (tmpCons == 0) { Mcons.GetComponent <TextMesh>().text = cons.ToString(); } else { Mcons.GetComponent <TextMesh>().text = (tmpCons + cons).ToString(); } Ppontos.GetComponent <TextMesh>().text = playerPoints.ToString(); } }
public void Aplicar() { Ppontos.GetComponent <TextMesh> ().text = playerPoints.ToString(); int damage = tmpFor; int health = tmpCons; int resistance = tmpResis; int energy = ener; int total_damage = damage; int total_health = vida; int total_resistance = resistance; int total_energy = energy; savechanges = new Monster_Create(total_damage, total_health, total_resistance, total_energy, damage, health, resistance, level, energy, tox); playerJson = JsonMapper.ToJson(savechanges); if (MonstersCon.GetComponent <MonstersController> ().LastMonster == "Aguia") { File.WriteAllText((Application.persistentDataPath + "/Aguia.json"), playerJson.ToString()); } else if (MonstersCon.GetComponent <MonstersController> ().LastMonster == "Mamute") { File.WriteAllText((Application.persistentDataPath + "/Mamute.json"), playerJson.ToString()); } else if (MonstersCon.GetComponent <MonstersController> ().LastMonster == "Peixe") { File.WriteAllText((Application.persistentDataPath + "/Peixe.json"), playerJson.ToString()); } saveExp = new PlayerP(TTpoints, moneyP); playerJson = JsonMapper.ToJson(saveExp); File.WriteAllText((Application.persistentDataPath + "/Player.json"), playerJson.ToString()); resis += tmpResis; forc += tmpFor; cons += tmpCons; tmpCons = 0; tmpFor = 0; tmpResis = 0; }