// Set starting variables void Start() { rb = GetComponent <Rigidbody2D> (); rb.drag = drag; originalScale = transform.localScale; originalSpeed = speed; originalDrag = drag; falling = false; PU_spawn = GameObject.FindGameObjectWithTag("BoardArea").GetComponent <Powerup_Spawner> (); Bomb = transform.GetChild(0).GetComponent <CircleCollider2D> (); originalRadius = Bomb.radius; num_bombs = 0; Player_Inputs = new string[2]; if (tag == "Player1") { Player_Inputs [0] = "VerticalP1"; Player_Inputs [1] = "HorizontalP1"; } if (tag == "Player2") { Player_Inputs [0] = "VerticalP2"; Player_Inputs [1] = "HorizontalP2"; } }
// Start is called before the first frame update void Start() { base.Start(); if (P_Spawner == null) { P_Spawner = GameObject.FindGameObjectWithTag("GameController").GetComponent <Powerup_Spawner>(); } SetHealthCost(0.6f); }