public void SetSliders() { float damage = 0f; PowerupManager car = controller.GetCar().GetComponent <PowerupManager>(); Slider slider = transform.Find("FrontSlider").GetComponent <Slider>(); damage = car.GetWeaponDamage(WeaponMount.Grill); slider.value = GarageSlider.SliderPosition(GarageStats.minDamage, GarageStats.maxDamage, damage); slider.transform.Find("Fill Area").Find("Fill").GetComponent <Image>().color = new Color(1, 0, 1, 0.3f); slider = transform.Find("RearSlider").GetComponent <Slider>(); damage = car.GetWeaponDamage(WeaponMount.Hitch); slider.value = GarageSlider.SliderPosition(GarageStats.minDamage, GarageStats.maxDamage, damage); slider.transform.Find("Fill Area").Find("Fill").GetComponent <Image>().color = new Color(1, 0, 1, 0.3f); slider = transform.Find("RoofSlider").GetComponent <Slider>(); damage = car.GetWeaponDamage(WeaponMount.Roof); slider.value = GarageSlider.SliderPosition(GarageStats.minDamage, GarageStats.maxDamage, damage); slider.transform.Find("Fill Area").Find("Fill").GetComponent <Image>().color = new Color(1, 0, 1, 0.3f); slider = transform.Find("DoorSlider").GetComponent <Slider>(); damage = car.GetWeaponDamage(WeaponMount.Doors); slider.value = GarageSlider.SliderPosition(GarageStats.minDamage, GarageStats.maxDamage, damage); slider.transform.Find("Fill Area").Find("Fill").GetComponent <Image>().color = new Color(1, 0, 1, 0.3f); slider = transform.Find("WheelSlider").GetComponent <Slider>(); damage = car.GetWeaponDamage(WeaponMount.Wheels); slider.value = GarageSlider.SliderPosition(GarageStats.minDamage, GarageStats.maxDamage, damage); slider.transform.Find("Fill Area").Find("Fill").GetComponent <Image>().color = new Color(1, 0, 1, 0.3f); }