// Use this for initialization void Start() { _confirmScript = GameObject.FindObjectOfType <ConfirmScript>(); _powerUpScriptP1 = GameObject.FindObjectOfType <PowerUpScriptP1>(); _powerUpScriptP2 = GameObject.FindObjectOfType <PowerUpScriptP2>(); _feedBackScript = GameObject.FindObjectOfType <FeedBackScript>(); _powerUp = GameObject.FindGameObjectWithTag("PowerUp"); _trackbuildScript = GameObject.FindObjectOfType <TrackBuildScript>(); }
// Use this for initialization void Start() { _imageCheckPointP1 = GameObject.Find("CheckPointP1").GetComponent <Image>(); _imageCheckPointP2 = GameObject.Find("CheckPointP2").GetComponent <Image>(); _imageSpeedUpFBP1 = GameObject.Find("SpeedUpFBP1").GetComponent <Image>(); _imageFireWallFBP1 = GameObject.Find("FireWallFBP1").GetComponent <Image>(); _imageShieldFBP1 = GameObject.Find("ShieldFBP1").GetComponent <Image>(); _imageSpeedUpFBP2 = GameObject.Find("SpeedUpFBP2").GetComponent <Image>(); _imageFireWallFBP2 = GameObject.Find("FireWallFBP2").GetComponent <Image>(); _imageShieldFBP2 = GameObject.Find("ShieldFBP2").GetComponent <Image>(); _checkPoints = GameObject.FindObjectOfType <Checkpoints>(); _powerUpScriptP1 = GameObject.FindObjectOfType <PowerUpScriptP1>(); _powerUpScriptP2 = GameObject.FindObjectOfType <PowerUpScriptP2>(); _confirmScript = FindObjectOfType <ConfirmScript>(); }
// Use this for initialization void Start() { if (GameObject.FindObjectOfType <ConfirmScript>().Tutorial == false) { round = GameObject.FindObjectOfType <ConfirmScript>().Round; } _player1MoveScript = GameObject.FindObjectOfType <Player1MoveScript>(); _player1LevelScript = GameObject.FindObjectOfType <Player1LevelScript>(); _powerupScriptP1 = GameObject.FindObjectOfType <PowerUpScriptP1>(); _scoreScript = GameObject.FindObjectOfType <ScoreScript>(); _hittingWall = GameObject.Find("HittingWall"); _player2LevelScript = GameObject.FindObjectOfType <Player2LevelScript>(); _player2MoveScript = GameObject.FindObjectOfType <Player2MoveScript>(); _powerUpScriptP2 = GameObject.FindObjectOfType <PowerUpScriptP2>(); _confirmScript = GameObject.FindObjectOfType <ConfirmScript>(); }
// Use this for initialization void Start() { _p1Powerup = GameObject.FindObjectOfType <PowerUpScriptP1>(); if (GameObject.FindObjectOfType <ConfirmScript>().Tutorial == false) { _p2Powerup = GameObject.FindObjectOfType <PowerUpScriptP2>(); } _confirmScript = GameObject.FindObjectOfType <ConfirmScript>(); _emptyIconP1 = GameObject.Find("EmptyIconP1"); _speedIconP1 = GameObject.Find("SpeedIconP1"); _fireWallIconP1 = GameObject.Find("FireWallIconP1"); _shieldIconP1 = GameObject.Find("ShieldIconP1"); _emptyIconP2 = GameObject.Find("EmptyIconP2"); _speedIconP2 = GameObject.Find("SpeedIconP2"); _fireWallIconP2 = GameObject.Find("FireWallIconP2"); _shieldIconP2 = GameObject.Find("ShieldIconP2"); }
// Use this for initialization void Start() { _confirmScript = GameObject.FindObjectOfType<ConfirmScript>(); _powerUpScriptP1 = GameObject.FindObjectOfType<PowerUpScriptP1>(); _powerUpScriptP2 = GameObject.FindObjectOfType<PowerUpScriptP2>(); _feedBackScript = GameObject.FindObjectOfType<FeedBackScript>(); _powerUp = GameObject.FindGameObjectWithTag("PowerUp"); _trackbuildScript = GameObject.FindObjectOfType<TrackBuildScript>(); }
// Use this for initialization void Start() { if (GameObject.FindObjectOfType<ConfirmScript>().Tutorial == false) { round = GameObject.FindObjectOfType<ConfirmScript>().Round; } _player1MoveScript = GameObject.FindObjectOfType<Player1MoveScript>(); _player1LevelScript = GameObject.FindObjectOfType<Player1LevelScript>(); _powerupScriptP1 = GameObject.FindObjectOfType<PowerUpScriptP1>(); _scoreScript = GameObject.FindObjectOfType<ScoreScript>(); _hittingWall = GameObject.Find("HittingWall"); _player2LevelScript = GameObject.FindObjectOfType<Player2LevelScript>(); _player2MoveScript = GameObject.FindObjectOfType<Player2MoveScript>(); _powerUpScriptP2 = GameObject.FindObjectOfType<PowerUpScriptP2>(); _confirmScript = GameObject.FindObjectOfType<ConfirmScript>(); }
// Use this for initialization void Start() { _p1Powerup = GameObject.FindObjectOfType<PowerUpScriptP1>(); if (GameObject.FindObjectOfType<ConfirmScript>().Tutorial == false) { _p2Powerup = GameObject.FindObjectOfType<PowerUpScriptP2>(); } _confirmScript = GameObject.FindObjectOfType<ConfirmScript>(); _emptyIconP1 = GameObject.Find("EmptyIconP1"); _speedIconP1 = GameObject.Find("SpeedIconP1"); _fireWallIconP1 = GameObject.Find("FireWallIconP1"); _shieldIconP1 = GameObject.Find("ShieldIconP1"); _emptyIconP2 = GameObject.Find("EmptyIconP2"); _speedIconP2 = GameObject.Find("SpeedIconP2"); _fireWallIconP2 = GameObject.Find("FireWallIconP2"); _shieldIconP2 = GameObject.Find("ShieldIconP2"); }
// Use this for initialization void Start() { _imageCheckPointP1 = GameObject.Find("CheckPointP1").GetComponent<Image>(); _imageCheckPointP2 = GameObject.Find("CheckPointP2").GetComponent<Image>(); _imageSpeedUpFBP1 = GameObject.Find("SpeedUpFBP1").GetComponent<Image>(); _imageFireWallFBP1 = GameObject.Find("FireWallFBP1").GetComponent<Image>(); _imageShieldFBP1 = GameObject.Find("ShieldFBP1").GetComponent<Image>(); _imageSpeedUpFBP2 = GameObject.Find("SpeedUpFBP2").GetComponent<Image>(); _imageFireWallFBP2 = GameObject.Find("FireWallFBP2").GetComponent<Image>(); _imageShieldFBP2 = GameObject.Find("ShieldFBP2").GetComponent<Image>(); _checkPoints = GameObject.FindObjectOfType<Checkpoints>(); _powerUpScriptP1 = GameObject.FindObjectOfType<PowerUpScriptP1>(); _powerUpScriptP2 = GameObject.FindObjectOfType<PowerUpScriptP2>(); _confirmScript = FindObjectOfType<ConfirmScript>(); }