void Start() { m_enemyGenerator = FindObjectOfType <EnemyGenerator>(); m_maxEnemy = m_enemyGenerator.MaxEnemy; m_resultTextController = FindObjectOfType <ResultTextController>(); m_powerTextController = FindObjectOfType <PowerTextController>(); m_buttonController = FindObjectOfType <ButtonController>(); }
// Use this for initialization void Start() { m_anim = GetComponent <Animator>(); m_resultTextController = FindObjectOfType <ResultTextController>(); m_powerTextController = FindObjectOfType <PowerTextController>(); m_buttonController = FindObjectOfType <ButtonController>(); m_damageImage = GameObject.Find("DamageImage"); m_damageImage.GetComponent <Image>().color = Color.clear; }
void Start() { // カーソルを自前のカーソルに変更 Cursor.SetCursor(cursor, new Vector2(cursor.width / 2, cursor.height / 2), CursorMode.ForceSoftware); //MaxEnemyの値の取得 m_enemyGenerator = FindObjectOfType <EnemyGenerator>(); m_maxEnemy = m_enemyGenerator.MaxEnemy; m_resultTextController = FindObjectOfType <ResultTextController>(); m_powerController = FindObjectOfType <PowerTextController>(); m_audioSource = GetComponent <AudioSource>(); m_buttonController = FindObjectOfType <ButtonController>(); }