Пример #1
0
    void Start()
    {
        m_enemyGenerator = FindObjectOfType <EnemyGenerator>();
        m_maxEnemy       = m_enemyGenerator.MaxEnemy;

        m_resultTextController = FindObjectOfType <ResultTextController>();
        m_powerTextController  = FindObjectOfType <PowerTextController>();
        m_buttonController     = FindObjectOfType <ButtonController>();
    }
    // Use this for initialization
    void Start()
    {
        m_anim = GetComponent <Animator>();

        m_resultTextController = FindObjectOfType <ResultTextController>();
        m_powerTextController  = FindObjectOfType <PowerTextController>();
        m_buttonController     = FindObjectOfType <ButtonController>();

        m_damageImage = GameObject.Find("DamageImage");
        m_damageImage.GetComponent <Image>().color = Color.clear;
    }
Пример #3
0
    void Start()
    {
        // カーソルを自前のカーソルに変更
        Cursor.SetCursor(cursor, new Vector2(cursor.width / 2, cursor.height / 2), CursorMode.ForceSoftware);

        //MaxEnemyの値の取得
        m_enemyGenerator = FindObjectOfType <EnemyGenerator>();
        m_maxEnemy       = m_enemyGenerator.MaxEnemy;

        m_resultTextController = FindObjectOfType <ResultTextController>();

        m_powerController = FindObjectOfType <PowerTextController>();

        m_audioSource = GetComponent <AudioSource>();

        m_buttonController = FindObjectOfType <ButtonController>();
    }