private void OnEquipBattleArt(PlayerEquipBattleArt e)
    {
        var Action = GetComponent <CharacterAction>();

        switch (e.ThisBattleArt.Type)
        {
        case BattleArtType.PowerSlash:
            PowerSlashBattleArt = (PowerSlash)e.ThisBattleArt;
            break;

        case BattleArtType.CrossSlash:
            CrossSlashBattleArt = (CrossSlash)e.ThisBattleArt;
            break;
        }

        Action.EquipedBattleArt = e.ThisBattleArt;
    }
    private void OnUnequipBattleArt(PlayerUnequipBattleArt e)
    {
        var Action = GetComponent <CharacterAction>();

        switch (e.ThisBattleArt.Type)
        {
        case BattleArtType.PowerSlash:
            PowerSlashLoseIncrement();
            PowerSlashBattleArt = null;
            break;

        case BattleArtType.CrossSlash:
            CrossSlashBattleArt = null;
            break;
        }

        Action.EquipedBattleArt = null;
    }