public System.Threading.Tasks.Task <PowerRunner.MazeRunner.Player> MovePlayerAsync(string gameKey, string playerKey, PowerRunner.MazeRunner.Direction direction) { return(base.Channel.MovePlayerAsync(gameKey, playerKey, direction)); }
public PowerRunner.MazeRunner.Player MovePlayer(string gameKey, string playerKey, PowerRunner.MazeRunner.Direction direction) { return(base.Channel.MovePlayer(gameKey, playerKey, direction)); }