Пример #1
0
 public void RemoveGenerator(PowerGenerator gen, PowerConduit requestSource)
 {
     if (connectedPlug != null)
     {
         connectedPlug.RemoveGenerator(gen, this);
     }
 }
Пример #2
0
 public void FindGenerators(PowerConduit source)     // First call
 {
     if (connectedPlug != null)
     {
         connectedPlug.FindGenerators(source, this);
     }
 }
Пример #3
0
 public void SendRefreshSignal(PowerConduit requestSource)
 {
     if (connectedPlug != null)
     {
         connectedPlug.SendRefreshSignal(this);
     }
 }
Пример #4
0
    public void UsePower(PowerConduit conduit, float amount)
    {
        ConduitUsage newUser = new ConduitUsage(conduit, amount);

        powerUsers.Add(newUser);
        UpdateUI();
    }
Пример #5
0
 public void FindGenerators(PowerConduit source, PowerPlug requestSource)
 {
     if (connectedSocket != null)
     {
         connectedSocket.FindGenerators(source, this);
     }
 }
Пример #6
0
    public void ReleasePower(PowerConduit conduit)
    {
        ConduitUsage cu = FindConduit(conduit);

        if (cu != null)
        {
            powerUsers.Remove(cu);
        }
        UpdateUI();
    }
Пример #7
0
 private ConduitUsage FindConduit(PowerConduit con)
 {
     foreach (ConduitUsage cu in powerUsers)
     {
         if (cu.conduit == con)
         {
             return(cu);
         }
     }
     return(null);
 }
Пример #8
0
    public PowerConduit FindMainCore()
    {
        PowerConduit mainCore = new PowerConduit();

        PowerConduit[] conduits = GameObject.FindObjectsOfType <PowerConduit>();
        foreach (PowerConduit c in conduits)
        {
            if (c.isCore)
            {
                mainCore = c;
                break;
            }
        }

        return(mainCore);
    }
Пример #9
0
    void Start()
    {
        player = GameObject.FindGameObjectWithTag("Player").transform;
        rect   = GetComponent <RectTransform>();
        cam    = Camera.main;

        activePointers = new List <Transform>();
        activePointers.Add(transform.GetChild(0));

        transform.GetChild(0).GetChild(0).GetComponent <Image>().sprite = CorePointerSprite;

        mainCore = LevelManager._instance.FindMainCore();
        //subCores = LevelManager._instance.FindSubCores();
        subCores = new List <PowerConduit>();
        subCores.Add(mainCore);
    }
Пример #10
0
 public void FindGenerators(PowerConduit source, PowerSocket requestSource)     // Transmits a message with this source
 {
     if (source == this)
     {
         return;
     }
     if (powerSource != null)
     {
         source.AddGenerator(powerSource);
     }
     AddGenerator(source.powerSource);
     foreach (PowerSocket ps in connectedSockets)
     {
         if (ps != requestSource)
         {
             ps.FindGenerators(source);
         }
     }
     //FindGenerators();
 }
Пример #11
0
 void FixedUpdate()
 {
     if (takesEnergy && currentEnergyLevel < maxEnergyPerSecond)
     {
         int collisionAmount = bc2d.Cast(Vector2.zero, rh2ds, 0, false);
         for (int i = 0; i < collisionAmount; i++)
         {
             RaycastHit2D rch2d = rh2ds[i];
             GameObject   other = rch2d.collider.gameObject;
             PowerConduit pc    = other.GetComponent <PowerConduit>();
             if (pc != null)
             {
                 if (pc.givesEnergy && (!pc.takesEnergy || pc.currentEnergyLevel > currentEnergyLevel || usesEnergy))
                 {
                     float amountGiven = pc.giveEnergyToObject(maxEnergyPerSecond - currentEnergyLevel, 1);
                     currentEnergyLevel += amountGiven;
                 }
             }
         }
     }
 }
Пример #12
0
 // Update is called once per frame
 void FixedUpdate()
 {
     //2017-01-24: copied from WeightSwitchActivator.FixedUpdate()
     Collider2D[] hitColliders = Physics2D.OverlapCircleAll(transform.position, range);
     for (int i = 0; i < hitColliders.Length; i++)
     {
         GameObject hc = hitColliders[i].gameObject;
         if (!hc.Equals(gameObject))
         {
             PowerConduit pc = hc.GetComponent <PowerConduit>();
             if (pc != null && pc.convertsToEnergy)
             {
                 float amountTaken = pc.convertSourceToEnergy(energy, Time.fixedTime);
                 adjustEnergy(-amountTaken);
             }
         }
     }
     if (energy <= 0)
     {
         dissipate();
     }
 }
Пример #13
0
 private void SetNextLink(int childPointIndex, PowerConduit nodeToConnecetTo)
 {
     linksToNext[childPointIndex].SetPositions(new Vector3[] { transform.position, nodeToConnecetTo.transform.position });
 }
Пример #14
0
 public ConduitUsage(PowerConduit con, float amt)
 {
     conduit    = con;
     amountUsed = amt;
 }
Пример #15
0
    private float lastPowerReturned;//the last amount of power it got

    protected override void Start()
    {
        base.Start();
        pc = GetComponent <PowerConduit>();
    }
Пример #16
0
 // Use this for initialization
 void Start()
 {
     upDirection = transform.up;
     rb          = GetComponent <Rigidbody2D>();
     pc          = GetComponent <PowerConduit>();
 }
Пример #17
0
 void Start()
 {
     source  = GetComponent <AudioSource>();
     conduit = GetComponent <PowerConduit>();
 }
Пример #18
0
 public void FindGenerators(PowerConduit source, PowerSocket requestSource)
 {
     oppositePlug.FindGenerators(source, this);
 }
Пример #19
0
    //! Called by unity engine for rendering and handling GUI events.
    public void OnGUI()
    {
        // STYLE
        GUI.skin = GetComponent <PlayerGUI>().thisGUIskin;

        // ASPECT RATIO
        float ScreenHeight = Screen.height;
        float ScreenWidth  = Screen.width;

        if (ScreenWidth / ScreenHeight < 1.7f)
        {
            ScreenHeight = (ScreenHeight * 0.75f);
        }
        if (ScreenHeight < 700)
        {
            GUI.skin.label.fontSize = 10;
        }

        if (!playerController.stateManager.Busy() && GetComponent <MainMenu>().finishedLoading == true)
        {
            // MACHINE CONTROL GUI
            if (playerController.inventoryOpen == false && playerController.machineGUIopen == true && playerController.objectInSight != null)
            {
                GameObject obj = playerController.objectInSight;

                if (obj.GetComponent <PowerConduit>() != null)
                {
                    bool         netFlag      = false;
                    PowerConduit powerConduit = obj.GetComponent <PowerConduit>();
                    if (powerConduit.connectionFailed == false)
                    {
                        GUI.DrawTexture(guiCoordinates.FourButtonSpeedControlBGRect, textureDictionary.dictionary["Interface Background"]);
                        GUI.Label(guiCoordinates.outputLabelRect, "Range");
                        powerConduit.range = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, powerConduit.range, 6, 120);
                        if (GUI.Button(guiCoordinates.outputControlButton3Rect, "Dual Output: " + powerConduit.dualOutput))
                        {
                            if (powerConduit.dualOutput == true)
                            {
                                powerConduit.dualOutput = false;
                            }
                            else
                            {
                                powerConduit.dualOutput = true;
                            }
                            playerController.PlayButtonSound();
                        }
                        if (GUI.Button(guiCoordinates.outputControlButton4Rect, "Close"))
                        {
                            playerController.machineGUIopen = false;
                            playerController.PlayButtonSound();
                        }
                    }
                    else
                    {
                        GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]);
                        GUI.Label(guiCoordinates.outputLabelRect, "Offline");
                        if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot"))
                        {
                            netFlag = true;
                            powerConduit.connectionAttempts = 0;
                            powerConduit.connectionFailed   = false;
                            playerController.PlayButtonSound();
                        }
                    }
                    if (PlayerPrefsX.GetPersistentBool("multiplayer") == true)
                    {
                        bool rangeDeSync  = powerConduit.range != playerController.networkedConduitRange;
                        bool outputDeSync = powerConduit.dualOutput != playerController.networkedDualPower;
                        if (rangeDeSync || outputDeSync || netFlag)
                        {
                            NetworkSend net      = playerController.networkController.networkSend;
                            Vector3     location = powerConduit.gameObject.transform.position;
                            updateNetworkConduitCoroutine          = StartCoroutine(net.SendPowerData(location, powerConduit.range, powerConduit.dualOutput));
                            playerController.networkedConduitRange = powerConduit.range;
                            playerController.networkedDualPower    = powerConduit.dualOutput;
                        }
                    }
                }

                if (obj.GetComponent <RailCartHub>() != null)
                {
                    bool        netFlag = false;
                    RailCartHub hub     = obj.GetComponent <RailCartHub>();
                    if (hub.connectionFailed == false)
                    {
                        if (hubStopWindowOpen == false)
                        {
                            GUI.DrawTexture(guiCoordinates.FiveButtonSpeedControlBGRect, textureDictionary.dictionary["Interface Background"]);
                            GUI.Label(guiCoordinates.railCartHubCircuitLabelRect, "Circuit");
                            int    circuit       = hub.circuit;
                            string circuitString = GUI.TextField(guiCoordinates.railCartHubCircuitRect, circuit.ToString(), 3);
                            try
                            {
                                hub.circuit = int.Parse(circuitString);
                            }
                            catch
                            {
                                // NOOP
                            }
                            GUI.Label(guiCoordinates.outputLabelRect, "Range");
                            hub.range = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, hub.range, 6, 120);
                            if (GUI.Button(guiCoordinates.outputControlButton3Rect, "Stop Settings"))
                            {
                                hubStopWindowOpen = true;
                                playerController.PlayButtonSound();
                            }
                            if (GUI.Button(guiCoordinates.outputControlButton4Rect, "Close"))
                            {
                                playerController.machineGUIopen = false;
                                hubStopWindowOpen = false;
                                playerController.PlayButtonSound();
                            }
                        }
                        else
                        {
                            GUI.DrawTexture(guiCoordinates.FiveButtonSpeedControlBGRect, textureDictionary.dictionary["Interface Background"]);
                            GUI.Label(guiCoordinates.longOutputLabelRect, "Stop Time");
                            if (GUI.Button(guiCoordinates.outputControlButton0Rect, "Stop: " + hub.stop))
                            {
                                if (hub.stop == true)
                                {
                                    hub.stop = false;
                                }
                                else
                                {
                                    hub.stop = true;
                                }
                                playerController.PlayButtonSound();
                            }
                            hub.stopTime = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, hub.stopTime, 0, 600);
                            if (GUI.Button(guiCoordinates.outputControlButton3Rect, "Range Settings"))
                            {
                                hubStopWindowOpen = false;
                                playerController.PlayButtonSound();
                            }
                            if (GUI.Button(guiCoordinates.outputControlButton4Rect, "Close"))
                            {
                                playerController.machineGUIopen = false;
                                hubStopWindowOpen = false;
                                playerController.PlayButtonSound();
                            }
                        }
                    }
                    else
                    {
                        GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]);
                        GUI.Label(guiCoordinates.outputLabelRect, "Offline");
                        if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot"))
                        {
                            netFlag = true;
                            hub.connectionAttempts = 0;
                            hub.connectionFailed   = false;
                            playerController.PlayButtonSound();
                        }
                    }
                    if (PlayerPrefsX.GetPersistentBool("multiplayer") == true)
                    {
                        bool circuitDeSync = hub.circuit != playerController.networkedHubCircuit;
                        bool rangeDeSync   = hub.range != playerController.networkedHubRange;
                        bool stopDeSync    = hub.stop != playerController.networkedHubStop;
                        bool timeDeSync    = (int)hub.stopTime != (int)playerController.networkedHubStopTime;
                        if (circuitDeSync || rangeDeSync || stopDeSync || timeDeSync || netFlag)
                        {
                            NetworkSend net      = playerController.networkController.networkSend;
                            Vector3     location = hub.gameObject.transform.position;
                            updateNetworkConduitCoroutine         = StartCoroutine(net.SendHubData(location, hub.circuit, hub.range, hub.stop, hub.stopTime));
                            playerController.networkedHubCircuit  = hub.circuit;
                            playerController.networkedHubRange    = hub.range;
                            playerController.networkedHubStop     = hub.stop;
                            playerController.networkedHubStopTime = hub.stopTime;
                        }
                    }
                }

                if (obj.GetComponent <Retriever>() != null)
                {
                    bool      netFlag   = false;
                    Retriever retriever = obj.GetComponent <Retriever>();
                    if (retriever.connectionFailed == false)
                    {
                        GUI.DrawTexture(guiCoordinates.FourButtonSpeedControlBGRect, textureDictionary.dictionary["Interface Background"]);
                        if (retriever.power > 0)
                        {
                            GUI.Label(guiCoordinates.outputLabelRect, "Output");
                            retriever.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, retriever.speed, 0, retriever.power);
                        }
                        else
                        {
                            GUI.Label(guiCoordinates.outputLabelRect, "No Power");
                        }
                        if (GUI.Button(guiCoordinates.outputControlButton3Rect, "Choose Items"))
                        {
                            if (obj.GetComponent <InventoryManager>().initialized == true)
                            {
                                playerController.inventoryOpen  = true;
                                playerController.storageGUIopen = true;
                                playerController.machineGUIopen = false;
                                playerController.PlayButtonSound();
                            }
                        }
                        if (GUI.Button(guiCoordinates.outputControlButton4Rect, "Close"))
                        {
                            playerController.machineGUIopen = false;
                            playerController.PlayButtonSound();
                        }
                    }
                    else
                    {
                        GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]);
                        GUI.Label(guiCoordinates.outputLabelRect, "Offline");
                        if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot"))
                        {
                            netFlag = true;
                            retriever.connectionAttempts = 0;
                            retriever.connectionFailed   = false;
                            playerController.PlayButtonSound();
                        }
                    }
                    if (PlayerPrefsX.GetPersistentBool("multiplayer") == true)
                    {
                        if (retriever.speed != playerController.networkedConduitRange || netFlag == true)
                        {
                            NetworkSend net      = playerController.networkController.networkSend;
                            Vector3     location = retriever.gameObject.transform.position;
                            updateNetworkConduitCoroutine          = StartCoroutine(net.SendConduitData(location, retriever.speed));
                            playerController.networkedConduitRange = retriever.speed;
                        }
                    }
                }

                if (obj.GetComponent <AutoCrafter>() != null)
                {
                    bool        netFlag     = false;
                    AutoCrafter autoCrafter = obj.GetComponent <AutoCrafter>();
                    if (autoCrafter.connectionFailed == false)
                    {
                        GUI.DrawTexture(guiCoordinates.FourButtonSpeedControlBGRect, textureDictionary.dictionary["Interface Background"]);
                        if (autoCrafter.power > 0)
                        {
                            GUI.Label(guiCoordinates.outputLabelRect, "Output");
                            autoCrafter.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, autoCrafter.speed, 0, autoCrafter.power);
                        }
                        else
                        {
                            GUI.Label(guiCoordinates.outputLabelRect, "No Power");
                        }
                        if (GUI.Button(guiCoordinates.outputControlButton3Rect, "Choose Item"))
                        {
                            if (obj.GetComponent <InventoryManager>().initialized == true)
                            {
                                playerController.inventoryOpen  = true;
                                playerController.storageGUIopen = true;
                                playerController.machineGUIopen = false;
                                playerController.PlayButtonSound();
                            }
                        }
                        if (GUI.Button(guiCoordinates.outputControlButton4Rect, "Close"))
                        {
                            playerController.machineGUIopen = false;
                            playerController.PlayButtonSound();
                        }
                    }
                    else
                    {
                        GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]);
                        GUI.Label(guiCoordinates.outputLabelRect, "Offline");
                        if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot"))
                        {
                            netFlag = true;
                            autoCrafter.connectionAttempts = 0;
                            autoCrafter.connectionFailed   = false;
                            playerController.PlayButtonSound();
                        }
                    }
                    if (PlayerPrefsX.GetPersistentBool("multiplayer") == true)
                    {
                        if (autoCrafter.speed != playerController.networkedConduitRange || netFlag == true)
                        {
                            NetworkSend net      = playerController.networkController.networkSend;
                            Vector3     location = autoCrafter.gameObject.transform.position;
                            updateNetworkConduitCoroutine          = StartCoroutine(net.SendConduitData(location, autoCrafter.speed));
                            playerController.networkedConduitRange = autoCrafter.speed;
                        }
                    }
                }

                if (obj.GetComponent <UniversalConduit>() != null)
                {
                    bool netFlag = false;
                    GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]);
                    UniversalConduit conduit = obj.GetComponent <UniversalConduit>();
                    if (conduit.connectionFailed == false)
                    {
                        GUI.Label(guiCoordinates.outputLabelRect, "Range");
                        conduit.range = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, conduit.range, 6, 120);
                    }
                    else
                    {
                        GUI.Label(guiCoordinates.outputLabelRect, "Offline");
                        if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot"))
                        {
                            netFlag = true;
                            conduit.connectionAttempts = 0;
                            conduit.connectionFailed   = false;
                            playerController.PlayButtonSound();
                        }
                    }
                    if (PlayerPrefsX.GetPersistentBool("multiplayer") == true)
                    {
                        if (conduit.range != playerController.networkedConduitRange || netFlag == true)
                        {
                            NetworkSend net      = playerController.networkController.networkSend;
                            Vector3     location = conduit.gameObject.transform.position;
                            updateNetworkConduitCoroutine          = StartCoroutine(net.SendConduitData(location, conduit.range));
                            playerController.networkedConduitRange = conduit.range;
                        }
                    }
                }

                if (obj.GetComponent <DarkMatterConduit>() != null)
                {
                    bool netFlag = false;
                    GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]);
                    DarkMatterConduit conduit = obj.GetComponent <DarkMatterConduit>();
                    if (conduit.connectionFailed == false)
                    {
                        GUI.Label(guiCoordinates.outputLabelRect, "Range");
                        conduit.range = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, conduit.range, 6, 120);
                    }
                    else
                    {
                        GUI.Label(guiCoordinates.outputLabelRect, "Offline");
                        if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot"))
                        {
                            netFlag = true;
                            conduit.connectionAttempts = 0;
                            conduit.connectionFailed   = false;
                            playerController.PlayButtonSound();
                        }
                    }
                    if (PlayerPrefsX.GetPersistentBool("multiplayer") == true)
                    {
                        if (conduit.range != playerController.networkedConduitRange || netFlag == true)
                        {
                            NetworkSend net      = playerController.networkController.networkSend;
                            Vector3     location = conduit.gameObject.transform.position;
                            updateNetworkConduitCoroutine          = StartCoroutine(net.SendConduitData(location, conduit.range));
                            playerController.networkedConduitRange = conduit.range;
                        }
                    }
                }

                if (obj.GetComponent <HeatExchanger>() != null)
                {
                    bool netFlag = false;
                    GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]);
                    HeatExchanger hx = obj.GetComponent <HeatExchanger>();
                    if (hx.inputObject != null)
                    {
                        if (hx.inputObject.GetComponent <UniversalConduit>() != null)
                        {
                            if (hx.connectionFailed == false)
                            {
                                GUI.Label(guiCoordinates.outputLabelRect, "Output");
                                hx.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, hx.speed, 0, playerController.hxAmount);
                            }
                            else
                            {
                                GUI.Label(guiCoordinates.outputLabelRect, "Offline");
                                if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot"))
                                {
                                    netFlag = true;
                                    hx.connectionAttempts = 0;
                                    hx.connectionFailed   = false;
                                    playerController.PlayButtonSound();
                                }
                            }
                            if (PlayerPrefsX.GetPersistentBool("multiplayer") == true)
                            {
                                if (hx.speed != playerController.networkedMachineSpeed || netFlag == true)
                                {
                                    NetworkSend net      = playerController.networkController.networkSend;
                                    Vector3     location = hx.gameObject.transform.position;
                                    updateNetworkMachineCoroutine          = StartCoroutine(net.SendMachineData(location, hx.speed));
                                    playerController.networkedMachineSpeed = hx.speed;
                                }
                            }
                        }
                        else
                        {
                            GUI.Label(guiCoordinates.outputLabelRect, "No Input");
                        }
                    }
                    else
                    {
                        GUI.Label(guiCoordinates.outputLabelRect, "No Input");
                    }
                }

                if (obj.GetComponent <PowerSource>() != null)
                {
                    GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]);
                    PowerSource powerSource = obj.GetComponent <PowerSource>();
                    if (powerSource.connectionFailed == true)
                    {
                        GUI.Label(guiCoordinates.outputLabelRect, "Offline");
                        if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot"))
                        {
                            powerSource.connectionAttempts = 0;
                            powerSource.connectionFailed   = false;
                            playerController.PlayButtonSound();
                        }
                    }
                    else
                    {
                        GUI.Label(guiCoordinates.outputLabelRect, "Online");
                    }
                }

                if (obj.GetComponent <Auger>() != null)
                {
                    GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]);
                    Auger auger = obj.GetComponent <Auger>();
                    if (auger.power > 0)
                    {
                        GUI.Label(guiCoordinates.outputLabelRect, "Output");
                        auger.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, auger.speed, 0, auger.power);
                    }
                    else
                    {
                        GUI.Label(guiCoordinates.outputLabelRect, "No Power");
                    }
                    if (PlayerPrefsX.GetPersistentBool("multiplayer") == true)
                    {
                        if (auger.speed != playerController.networkedMachineSpeed)
                        {
                            NetworkSend net      = playerController.networkController.networkSend;
                            Vector3     location = auger.gameObject.transform.position;
                            updateNetworkMachineCoroutine          = StartCoroutine(net.SendMachineData(location, auger.speed));
                            playerController.networkedMachineSpeed = auger.speed;
                        }
                    }
                }

                if (obj.GetComponent <UniversalExtractor>() != null)
                {
                    bool netFlag = false;
                    GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]);
                    UniversalExtractor extractor = obj.GetComponent <UniversalExtractor>();
                    if (extractor.connectionFailed == false)
                    {
                        if (extractor.power > 0)
                        {
                            GUI.Label(guiCoordinates.outputLabelRect, "Output");
                            extractor.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, extractor.speed, 0, extractor.power);
                        }
                        else
                        {
                            GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]);
                            GUI.Label(guiCoordinates.outputLabelRect, "No Power");
                        }
                    }
                    else
                    {
                        GUI.Label(guiCoordinates.outputLabelRect, "Offline");
                        if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot"))
                        {
                            netFlag = true;
                            extractor.connectionAttempts = 0;
                            extractor.connectionFailed   = false;
                            playerController.PlayButtonSound();
                        }
                    }
                    if (PlayerPrefsX.GetPersistentBool("multiplayer") == true)
                    {
                        if (extractor.speed != playerController.networkedMachineSpeed || netFlag == true)
                        {
                            NetworkSend net      = playerController.networkController.networkSend;
                            Vector3     location = extractor.gameObject.transform.position;
                            updateNetworkMachineCoroutine          = StartCoroutine(net.SendMachineData(location, extractor.speed));
                            playerController.networkedMachineSpeed = extractor.speed;
                        }
                    }
                }
                if (obj.GetComponent <DarkMatterCollector>() != null)
                {
                    bool netFlag = false;
                    GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]);
                    DarkMatterCollector collector = obj.GetComponent <DarkMatterCollector>();
                    if (collector.connectionFailed == false)
                    {
                        if (collector.power > 0)
                        {
                            GUI.Label(guiCoordinates.outputLabelRect, "Output");
                            collector.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, collector.speed, 0, collector.power);
                        }
                        else
                        {
                            GUI.Label(guiCoordinates.outputLabelRect, "No Power");
                        }
                    }
                    else
                    {
                        GUI.Label(guiCoordinates.outputLabelRect, "Offline");
                        if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot"))
                        {
                            netFlag = true;
                            collector.connectionAttempts = 0;
                            collector.connectionFailed   = false;
                            playerController.PlayButtonSound();
                        }
                    }
                    if (PlayerPrefsX.GetPersistentBool("multiplayer") == true)
                    {
                        if (collector.speed != playerController.networkedMachineSpeed || netFlag == true)
                        {
                            NetworkSend net      = playerController.networkController.networkSend;
                            Vector3     location = collector.gameObject.transform.position;
                            updateNetworkMachineCoroutine          = StartCoroutine(net.SendMachineData(location, collector.speed));
                            playerController.networkedMachineSpeed = collector.speed;
                        }
                    }
                }

                if (obj.GetComponent <Smelter>() != null)
                {
                    bool netFlag = false;
                    GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]);
                    Smelter smelter = obj.GetComponent <Smelter>();
                    if (smelter.connectionFailed == false)
                    {
                        if (smelter.power > 0)
                        {
                            GUI.Label(guiCoordinates.outputLabelRect, "Output");
                            smelter.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, smelter.speed, 0, smelter.power);
                        }
                        else
                        {
                            GUI.Label(guiCoordinates.outputLabelRect, "No Power");
                        }
                    }
                    else
                    {
                        GUI.Label(guiCoordinates.outputLabelRect, "Offline");
                        if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot"))
                        {
                            netFlag = true;
                            smelter.connectionAttempts = 0;
                            smelter.connectionFailed   = false;
                            playerController.PlayButtonSound();
                        }
                    }
                    if (PlayerPrefsX.GetPersistentBool("multiplayer") == true)
                    {
                        if (smelter.speed != playerController.networkedMachineSpeed || netFlag == true)
                        {
                            NetworkSend net      = playerController.networkController.networkSend;
                            Vector3     location = smelter.gameObject.transform.position;
                            updateNetworkMachineCoroutine          = StartCoroutine(net.SendMachineData(location, smelter.speed));
                            playerController.networkedMachineSpeed = smelter.speed;
                        }
                    }
                }

                if (obj.GetComponent <AlloySmelter>() != null)
                {
                    bool netFlag = false;
                    GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]);
                    AlloySmelter alloySmelter = obj.GetComponent <AlloySmelter>();
                    if (alloySmelter.connectionFailed == false)
                    {
                        if (alloySmelter.power > 0)
                        {
                            GUI.Label(guiCoordinates.outputLabelRect, "Output");
                            alloySmelter.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, alloySmelter.speed, 0, alloySmelter.power);
                        }
                        else
                        {
                            GUI.Label(guiCoordinates.outputLabelRect, "No Power");
                        }
                    }
                    else
                    {
                        GUI.Label(guiCoordinates.outputLabelRect, "Offline");
                        if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot"))
                        {
                            netFlag = true;
                            alloySmelter.connectionAttempts = 0;
                            alloySmelter.connectionFailed   = false;
                            playerController.PlayButtonSound();
                        }
                    }
                    if (PlayerPrefsX.GetPersistentBool("multiplayer") == true)
                    {
                        if (alloySmelter.speed != playerController.networkedMachineSpeed || netFlag == true)
                        {
                            NetworkSend net      = playerController.networkController.networkSend;
                            Vector3     location = alloySmelter.gameObject.transform.position;
                            updateNetworkMachineCoroutine          = StartCoroutine(net.SendMachineData(location, alloySmelter.speed));
                            playerController.networkedMachineSpeed = alloySmelter.speed;
                        }
                    }
                }

                if (obj.GetComponent <Press>() != null)
                {
                    bool netFlag = false;
                    GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]);
                    Press press = obj.GetComponent <Press>();
                    if (press.connectionFailed == false)
                    {
                        if (press.power > 0)
                        {
                            GUI.Label(guiCoordinates.outputLabelRect, "Output");
                            press.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, press.speed, 0, press.power);
                        }
                        else
                        {
                            GUI.Label(guiCoordinates.outputLabelRect, "No Power");
                        }
                    }
                    else
                    {
                        GUI.Label(guiCoordinates.outputLabelRect, "Offline");
                        if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot"))
                        {
                            netFlag = true;
                            press.connectionAttempts = 0;
                            press.connectionFailed   = false;
                            playerController.PlayButtonSound();
                        }
                    }
                    if (PlayerPrefsX.GetPersistentBool("multiplayer") == true)
                    {
                        if (press.speed != playerController.networkedMachineSpeed || netFlag == true)
                        {
                            NetworkSend net      = playerController.networkController.networkSend;
                            Vector3     location = press.gameObject.transform.position;
                            updateNetworkMachineCoroutine          = StartCoroutine(net.SendMachineData(location, press.speed));
                            playerController.networkedMachineSpeed = press.speed;
                        }
                    }
                }

                if (obj.GetComponent <Extruder>() != null)
                {
                    bool netFlag = false;
                    GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]);
                    Extruder extruder = obj.GetComponent <Extruder>();
                    if (extruder.connectionFailed == false)
                    {
                        if (extruder.power > 0)
                        {
                            GUI.Label(guiCoordinates.outputLabelRect, "Output");
                            extruder.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, extruder.speed, 0, extruder.power);
                        }
                        else
                        {
                            GUI.Label(guiCoordinates.outputLabelRect, "No Power");
                        }
                    }
                    else
                    {
                        GUI.Label(guiCoordinates.outputLabelRect, "Offline");
                        if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot"))
                        {
                            netFlag = true;
                            extruder.connectionAttempts = 0;
                            extruder.connectionFailed   = false;
                            playerController.PlayButtonSound();
                        }
                    }
                    if (PlayerPrefsX.GetPersistentBool("multiplayer") == true)
                    {
                        if (extruder.speed != playerController.networkedMachineSpeed || netFlag == true)
                        {
                            NetworkSend net      = playerController.networkController.networkSend;
                            Vector3     location = extruder.gameObject.transform.position;
                            updateNetworkMachineCoroutine          = StartCoroutine(net.SendMachineData(location, extruder.speed));
                            playerController.networkedMachineSpeed = extruder.speed;
                        }
                    }
                }

                if (obj.GetComponent <ModMachine>() != null)
                {
                    bool netFlag = false;
                    GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]);
                    ModMachine modMachine = obj.GetComponent <ModMachine>();
                    if (modMachine.connectionFailed == false)
                    {
                        if (modMachine.power > 0)
                        {
                            GUI.Label(guiCoordinates.outputLabelRect, "Output");
                            modMachine.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, modMachine.speed, 0, modMachine.power);
                        }
                        else
                        {
                            GUI.Label(guiCoordinates.outputLabelRect, "No Power");
                        }
                    }
                    else
                    {
                        GUI.Label(guiCoordinates.outputLabelRect, "Offline");
                        if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot"))
                        {
                            netFlag = true;
                            modMachine.connectionAttempts = 0;
                            modMachine.connectionFailed   = false;
                            playerController.PlayButtonSound();
                        }
                    }
                    if (PlayerPrefsX.GetPersistentBool("multiplayer") == true)
                    {
                        if (modMachine.speed != playerController.networkedMachineSpeed || netFlag == true)
                        {
                            NetworkSend net      = playerController.networkController.networkSend;
                            Vector3     location = modMachine.gameObject.transform.position;
                            updateNetworkMachineCoroutine          = StartCoroutine(net.SendMachineData(location, modMachine.speed));
                            playerController.networkedMachineSpeed = modMachine.speed;
                        }
                    }
                }

                if (obj.GetComponent <Turret>() != null)
                {
                    GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]);
                    Turret turret = obj.GetComponent <Turret>();
                    if (turret.power > 0)
                    {
                        GUI.Label(guiCoordinates.outputLabelRect, "Output");
                        if (turret.power < 30)
                        {
                            turret.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, turret.speed, 0, turret.power);
                        }
                        else
                        {
                            turret.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, turret.speed, 0, 30);
                        }
                    }
                    else
                    {
                        GUI.Label(guiCoordinates.outputLabelRect, "No Power");
                    }
                    if (PlayerPrefsX.GetPersistentBool("multiplayer") == true)
                    {
                        if (turret.speed != playerController.networkedMachineSpeed)
                        {
                            NetworkSend net      = playerController.networkController.networkSend;
                            Vector3     location = turret.gameObject.transform.position;
                            updateNetworkMachineCoroutine          = StartCoroutine(net.SendMachineData(location, turret.speed));
                            playerController.networkedMachineSpeed = turret.speed;
                        }
                    }
                }

                if (obj.GetComponent <MissileTurret>() != null)
                {
                    GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]);
                    MissileTurret turret = obj.GetComponent <MissileTurret>();
                    if (turret.power > 0)
                    {
                        GUI.Label(guiCoordinates.outputLabelRect, "Output");
                        if (turret.power < 30)
                        {
                            turret.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, turret.speed, 0, turret.power);
                        }
                        else
                        {
                            turret.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, turret.speed, 0, 30);
                        }
                    }
                    else
                    {
                        GUI.Label(guiCoordinates.outputLabelRect, "No Power");
                    }
                    if (PlayerPrefsX.GetPersistentBool("multiplayer") == true)
                    {
                        if (turret.speed != playerController.networkedMachineSpeed)
                        {
                            NetworkSend net      = playerController.networkController.networkSend;
                            Vector3     location = turret.gameObject.transform.position;
                            updateNetworkMachineCoroutine          = StartCoroutine(net.SendMachineData(location, turret.speed));
                            playerController.networkedMachineSpeed = turret.speed;
                        }
                    }
                }

                if (obj.GetComponent <GearCutter>() != null)
                {
                    bool netFlag = false;
                    GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]);
                    GearCutter gearCutter = obj.GetComponent <GearCutter>();
                    if (gearCutter.connectionFailed == false)
                    {
                        if (gearCutter.power > 0)
                        {
                            GUI.Label(guiCoordinates.outputLabelRect, "Output");
                            gearCutter.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, gearCutter.speed, 0, gearCutter.power);
                        }
                        else
                        {
                            GUI.Label(guiCoordinates.outputLabelRect, "No Power");
                        }
                    }
                    else
                    {
                        GUI.Label(guiCoordinates.outputLabelRect, "Offline");
                        if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot"))
                        {
                            netFlag = true;
                            gearCutter.connectionAttempts = 0;
                            gearCutter.connectionFailed   = false;
                            playerController.PlayButtonSound();
                        }
                    }
                    if (PlayerPrefsX.GetPersistentBool("multiplayer") == true)
                    {
                        if (gearCutter.speed != playerController.networkedMachineSpeed || netFlag == true)
                        {
                            NetworkSend net      = playerController.networkController.networkSend;
                            Vector3     location = gearCutter.gameObject.transform.position;
                            updateNetworkMachineCoroutine          = StartCoroutine(net.SendMachineData(location, gearCutter.speed));
                            playerController.networkedMachineSpeed = gearCutter.speed;
                        }
                    }
                }
            }
            else
            {
                hubStopWindowOpen = false;
                gameObject.GetComponent <MSCameraController>().enabled = true;
            }
        }
    }