public void RemoveGenerator(PowerGenerator gen, PowerConduit requestSource) { if (connectedPlug != null) { connectedPlug.RemoveGenerator(gen, this); } }
public void FindGenerators(PowerConduit source) // First call { if (connectedPlug != null) { connectedPlug.FindGenerators(source, this); } }
public void SendRefreshSignal(PowerConduit requestSource) { if (connectedPlug != null) { connectedPlug.SendRefreshSignal(this); } }
public void UsePower(PowerConduit conduit, float amount) { ConduitUsage newUser = new ConduitUsage(conduit, amount); powerUsers.Add(newUser); UpdateUI(); }
public void FindGenerators(PowerConduit source, PowerPlug requestSource) { if (connectedSocket != null) { connectedSocket.FindGenerators(source, this); } }
public void ReleasePower(PowerConduit conduit) { ConduitUsage cu = FindConduit(conduit); if (cu != null) { powerUsers.Remove(cu); } UpdateUI(); }
private ConduitUsage FindConduit(PowerConduit con) { foreach (ConduitUsage cu in powerUsers) { if (cu.conduit == con) { return(cu); } } return(null); }
public PowerConduit FindMainCore() { PowerConduit mainCore = new PowerConduit(); PowerConduit[] conduits = GameObject.FindObjectsOfType <PowerConduit>(); foreach (PowerConduit c in conduits) { if (c.isCore) { mainCore = c; break; } } return(mainCore); }
void Start() { player = GameObject.FindGameObjectWithTag("Player").transform; rect = GetComponent <RectTransform>(); cam = Camera.main; activePointers = new List <Transform>(); activePointers.Add(transform.GetChild(0)); transform.GetChild(0).GetChild(0).GetComponent <Image>().sprite = CorePointerSprite; mainCore = LevelManager._instance.FindMainCore(); //subCores = LevelManager._instance.FindSubCores(); subCores = new List <PowerConduit>(); subCores.Add(mainCore); }
public void FindGenerators(PowerConduit source, PowerSocket requestSource) // Transmits a message with this source { if (source == this) { return; } if (powerSource != null) { source.AddGenerator(powerSource); } AddGenerator(source.powerSource); foreach (PowerSocket ps in connectedSockets) { if (ps != requestSource) { ps.FindGenerators(source); } } //FindGenerators(); }
void FixedUpdate() { if (takesEnergy && currentEnergyLevel < maxEnergyPerSecond) { int collisionAmount = bc2d.Cast(Vector2.zero, rh2ds, 0, false); for (int i = 0; i < collisionAmount; i++) { RaycastHit2D rch2d = rh2ds[i]; GameObject other = rch2d.collider.gameObject; PowerConduit pc = other.GetComponent <PowerConduit>(); if (pc != null) { if (pc.givesEnergy && (!pc.takesEnergy || pc.currentEnergyLevel > currentEnergyLevel || usesEnergy)) { float amountGiven = pc.giveEnergyToObject(maxEnergyPerSecond - currentEnergyLevel, 1); currentEnergyLevel += amountGiven; } } } } }
// Update is called once per frame void FixedUpdate() { //2017-01-24: copied from WeightSwitchActivator.FixedUpdate() Collider2D[] hitColliders = Physics2D.OverlapCircleAll(transform.position, range); for (int i = 0; i < hitColliders.Length; i++) { GameObject hc = hitColliders[i].gameObject; if (!hc.Equals(gameObject)) { PowerConduit pc = hc.GetComponent <PowerConduit>(); if (pc != null && pc.convertsToEnergy) { float amountTaken = pc.convertSourceToEnergy(energy, Time.fixedTime); adjustEnergy(-amountTaken); } } } if (energy <= 0) { dissipate(); } }
private void SetNextLink(int childPointIndex, PowerConduit nodeToConnecetTo) { linksToNext[childPointIndex].SetPositions(new Vector3[] { transform.position, nodeToConnecetTo.transform.position }); }
public ConduitUsage(PowerConduit con, float amt) { conduit = con; amountUsed = amt; }
private float lastPowerReturned;//the last amount of power it got protected override void Start() { base.Start(); pc = GetComponent <PowerConduit>(); }
// Use this for initialization void Start() { upDirection = transform.up; rb = GetComponent <Rigidbody2D>(); pc = GetComponent <PowerConduit>(); }
void Start() { source = GetComponent <AudioSource>(); conduit = GetComponent <PowerConduit>(); }
public void FindGenerators(PowerConduit source, PowerSocket requestSource) { oppositePlug.FindGenerators(source, this); }
//! Called by unity engine for rendering and handling GUI events. public void OnGUI() { // STYLE GUI.skin = GetComponent <PlayerGUI>().thisGUIskin; // ASPECT RATIO float ScreenHeight = Screen.height; float ScreenWidth = Screen.width; if (ScreenWidth / ScreenHeight < 1.7f) { ScreenHeight = (ScreenHeight * 0.75f); } if (ScreenHeight < 700) { GUI.skin.label.fontSize = 10; } if (!playerController.stateManager.Busy() && GetComponent <MainMenu>().finishedLoading == true) { // MACHINE CONTROL GUI if (playerController.inventoryOpen == false && playerController.machineGUIopen == true && playerController.objectInSight != null) { GameObject obj = playerController.objectInSight; if (obj.GetComponent <PowerConduit>() != null) { bool netFlag = false; PowerConduit powerConduit = obj.GetComponent <PowerConduit>(); if (powerConduit.connectionFailed == false) { GUI.DrawTexture(guiCoordinates.FourButtonSpeedControlBGRect, textureDictionary.dictionary["Interface Background"]); GUI.Label(guiCoordinates.outputLabelRect, "Range"); powerConduit.range = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, powerConduit.range, 6, 120); if (GUI.Button(guiCoordinates.outputControlButton3Rect, "Dual Output: " + powerConduit.dualOutput)) { if (powerConduit.dualOutput == true) { powerConduit.dualOutput = false; } else { powerConduit.dualOutput = true; } playerController.PlayButtonSound(); } if (GUI.Button(guiCoordinates.outputControlButton4Rect, "Close")) { playerController.machineGUIopen = false; playerController.PlayButtonSound(); } } else { GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); GUI.Label(guiCoordinates.outputLabelRect, "Offline"); if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot")) { netFlag = true; powerConduit.connectionAttempts = 0; powerConduit.connectionFailed = false; playerController.PlayButtonSound(); } } if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { bool rangeDeSync = powerConduit.range != playerController.networkedConduitRange; bool outputDeSync = powerConduit.dualOutput != playerController.networkedDualPower; if (rangeDeSync || outputDeSync || netFlag) { NetworkSend net = playerController.networkController.networkSend; Vector3 location = powerConduit.gameObject.transform.position; updateNetworkConduitCoroutine = StartCoroutine(net.SendPowerData(location, powerConduit.range, powerConduit.dualOutput)); playerController.networkedConduitRange = powerConduit.range; playerController.networkedDualPower = powerConduit.dualOutput; } } } if (obj.GetComponent <RailCartHub>() != null) { bool netFlag = false; RailCartHub hub = obj.GetComponent <RailCartHub>(); if (hub.connectionFailed == false) { if (hubStopWindowOpen == false) { GUI.DrawTexture(guiCoordinates.FiveButtonSpeedControlBGRect, textureDictionary.dictionary["Interface Background"]); GUI.Label(guiCoordinates.railCartHubCircuitLabelRect, "Circuit"); int circuit = hub.circuit; string circuitString = GUI.TextField(guiCoordinates.railCartHubCircuitRect, circuit.ToString(), 3); try { hub.circuit = int.Parse(circuitString); } catch { // NOOP } GUI.Label(guiCoordinates.outputLabelRect, "Range"); hub.range = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, hub.range, 6, 120); if (GUI.Button(guiCoordinates.outputControlButton3Rect, "Stop Settings")) { hubStopWindowOpen = true; playerController.PlayButtonSound(); } if (GUI.Button(guiCoordinates.outputControlButton4Rect, "Close")) { playerController.machineGUIopen = false; hubStopWindowOpen = false; playerController.PlayButtonSound(); } } else { GUI.DrawTexture(guiCoordinates.FiveButtonSpeedControlBGRect, textureDictionary.dictionary["Interface Background"]); GUI.Label(guiCoordinates.longOutputLabelRect, "Stop Time"); if (GUI.Button(guiCoordinates.outputControlButton0Rect, "Stop: " + hub.stop)) { if (hub.stop == true) { hub.stop = false; } else { hub.stop = true; } playerController.PlayButtonSound(); } hub.stopTime = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, hub.stopTime, 0, 600); if (GUI.Button(guiCoordinates.outputControlButton3Rect, "Range Settings")) { hubStopWindowOpen = false; playerController.PlayButtonSound(); } if (GUI.Button(guiCoordinates.outputControlButton4Rect, "Close")) { playerController.machineGUIopen = false; hubStopWindowOpen = false; playerController.PlayButtonSound(); } } } else { GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); GUI.Label(guiCoordinates.outputLabelRect, "Offline"); if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot")) { netFlag = true; hub.connectionAttempts = 0; hub.connectionFailed = false; playerController.PlayButtonSound(); } } if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { bool circuitDeSync = hub.circuit != playerController.networkedHubCircuit; bool rangeDeSync = hub.range != playerController.networkedHubRange; bool stopDeSync = hub.stop != playerController.networkedHubStop; bool timeDeSync = (int)hub.stopTime != (int)playerController.networkedHubStopTime; if (circuitDeSync || rangeDeSync || stopDeSync || timeDeSync || netFlag) { NetworkSend net = playerController.networkController.networkSend; Vector3 location = hub.gameObject.transform.position; updateNetworkConduitCoroutine = StartCoroutine(net.SendHubData(location, hub.circuit, hub.range, hub.stop, hub.stopTime)); playerController.networkedHubCircuit = hub.circuit; playerController.networkedHubRange = hub.range; playerController.networkedHubStop = hub.stop; playerController.networkedHubStopTime = hub.stopTime; } } } if (obj.GetComponent <Retriever>() != null) { bool netFlag = false; Retriever retriever = obj.GetComponent <Retriever>(); if (retriever.connectionFailed == false) { GUI.DrawTexture(guiCoordinates.FourButtonSpeedControlBGRect, textureDictionary.dictionary["Interface Background"]); if (retriever.power > 0) { GUI.Label(guiCoordinates.outputLabelRect, "Output"); retriever.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, retriever.speed, 0, retriever.power); } else { GUI.Label(guiCoordinates.outputLabelRect, "No Power"); } if (GUI.Button(guiCoordinates.outputControlButton3Rect, "Choose Items")) { if (obj.GetComponent <InventoryManager>().initialized == true) { playerController.inventoryOpen = true; playerController.storageGUIopen = true; playerController.machineGUIopen = false; playerController.PlayButtonSound(); } } if (GUI.Button(guiCoordinates.outputControlButton4Rect, "Close")) { playerController.machineGUIopen = false; playerController.PlayButtonSound(); } } else { GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); GUI.Label(guiCoordinates.outputLabelRect, "Offline"); if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot")) { netFlag = true; retriever.connectionAttempts = 0; retriever.connectionFailed = false; playerController.PlayButtonSound(); } } if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { if (retriever.speed != playerController.networkedConduitRange || netFlag == true) { NetworkSend net = playerController.networkController.networkSend; Vector3 location = retriever.gameObject.transform.position; updateNetworkConduitCoroutine = StartCoroutine(net.SendConduitData(location, retriever.speed)); playerController.networkedConduitRange = retriever.speed; } } } if (obj.GetComponent <AutoCrafter>() != null) { bool netFlag = false; AutoCrafter autoCrafter = obj.GetComponent <AutoCrafter>(); if (autoCrafter.connectionFailed == false) { GUI.DrawTexture(guiCoordinates.FourButtonSpeedControlBGRect, textureDictionary.dictionary["Interface Background"]); if (autoCrafter.power > 0) { GUI.Label(guiCoordinates.outputLabelRect, "Output"); autoCrafter.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, autoCrafter.speed, 0, autoCrafter.power); } else { GUI.Label(guiCoordinates.outputLabelRect, "No Power"); } if (GUI.Button(guiCoordinates.outputControlButton3Rect, "Choose Item")) { if (obj.GetComponent <InventoryManager>().initialized == true) { playerController.inventoryOpen = true; playerController.storageGUIopen = true; playerController.machineGUIopen = false; playerController.PlayButtonSound(); } } if (GUI.Button(guiCoordinates.outputControlButton4Rect, "Close")) { playerController.machineGUIopen = false; playerController.PlayButtonSound(); } } else { GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); GUI.Label(guiCoordinates.outputLabelRect, "Offline"); if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot")) { netFlag = true; autoCrafter.connectionAttempts = 0; autoCrafter.connectionFailed = false; playerController.PlayButtonSound(); } } if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { if (autoCrafter.speed != playerController.networkedConduitRange || netFlag == true) { NetworkSend net = playerController.networkController.networkSend; Vector3 location = autoCrafter.gameObject.transform.position; updateNetworkConduitCoroutine = StartCoroutine(net.SendConduitData(location, autoCrafter.speed)); playerController.networkedConduitRange = autoCrafter.speed; } } } if (obj.GetComponent <UniversalConduit>() != null) { bool netFlag = false; GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); UniversalConduit conduit = obj.GetComponent <UniversalConduit>(); if (conduit.connectionFailed == false) { GUI.Label(guiCoordinates.outputLabelRect, "Range"); conduit.range = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, conduit.range, 6, 120); } else { GUI.Label(guiCoordinates.outputLabelRect, "Offline"); if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot")) { netFlag = true; conduit.connectionAttempts = 0; conduit.connectionFailed = false; playerController.PlayButtonSound(); } } if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { if (conduit.range != playerController.networkedConduitRange || netFlag == true) { NetworkSend net = playerController.networkController.networkSend; Vector3 location = conduit.gameObject.transform.position; updateNetworkConduitCoroutine = StartCoroutine(net.SendConduitData(location, conduit.range)); playerController.networkedConduitRange = conduit.range; } } } if (obj.GetComponent <DarkMatterConduit>() != null) { bool netFlag = false; GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); DarkMatterConduit conduit = obj.GetComponent <DarkMatterConduit>(); if (conduit.connectionFailed == false) { GUI.Label(guiCoordinates.outputLabelRect, "Range"); conduit.range = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, conduit.range, 6, 120); } else { GUI.Label(guiCoordinates.outputLabelRect, "Offline"); if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot")) { netFlag = true; conduit.connectionAttempts = 0; conduit.connectionFailed = false; playerController.PlayButtonSound(); } } if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { if (conduit.range != playerController.networkedConduitRange || netFlag == true) { NetworkSend net = playerController.networkController.networkSend; Vector3 location = conduit.gameObject.transform.position; updateNetworkConduitCoroutine = StartCoroutine(net.SendConduitData(location, conduit.range)); playerController.networkedConduitRange = conduit.range; } } } if (obj.GetComponent <HeatExchanger>() != null) { bool netFlag = false; GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); HeatExchanger hx = obj.GetComponent <HeatExchanger>(); if (hx.inputObject != null) { if (hx.inputObject.GetComponent <UniversalConduit>() != null) { if (hx.connectionFailed == false) { GUI.Label(guiCoordinates.outputLabelRect, "Output"); hx.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, hx.speed, 0, playerController.hxAmount); } else { GUI.Label(guiCoordinates.outputLabelRect, "Offline"); if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot")) { netFlag = true; hx.connectionAttempts = 0; hx.connectionFailed = false; playerController.PlayButtonSound(); } } if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { if (hx.speed != playerController.networkedMachineSpeed || netFlag == true) { NetworkSend net = playerController.networkController.networkSend; Vector3 location = hx.gameObject.transform.position; updateNetworkMachineCoroutine = StartCoroutine(net.SendMachineData(location, hx.speed)); playerController.networkedMachineSpeed = hx.speed; } } } else { GUI.Label(guiCoordinates.outputLabelRect, "No Input"); } } else { GUI.Label(guiCoordinates.outputLabelRect, "No Input"); } } if (obj.GetComponent <PowerSource>() != null) { GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); PowerSource powerSource = obj.GetComponent <PowerSource>(); if (powerSource.connectionFailed == true) { GUI.Label(guiCoordinates.outputLabelRect, "Offline"); if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot")) { powerSource.connectionAttempts = 0; powerSource.connectionFailed = false; playerController.PlayButtonSound(); } } else { GUI.Label(guiCoordinates.outputLabelRect, "Online"); } } if (obj.GetComponent <Auger>() != null) { GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); Auger auger = obj.GetComponent <Auger>(); if (auger.power > 0) { GUI.Label(guiCoordinates.outputLabelRect, "Output"); auger.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, auger.speed, 0, auger.power); } else { GUI.Label(guiCoordinates.outputLabelRect, "No Power"); } if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { if (auger.speed != playerController.networkedMachineSpeed) { NetworkSend net = playerController.networkController.networkSend; Vector3 location = auger.gameObject.transform.position; updateNetworkMachineCoroutine = StartCoroutine(net.SendMachineData(location, auger.speed)); playerController.networkedMachineSpeed = auger.speed; } } } if (obj.GetComponent <UniversalExtractor>() != null) { bool netFlag = false; GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); UniversalExtractor extractor = obj.GetComponent <UniversalExtractor>(); if (extractor.connectionFailed == false) { if (extractor.power > 0) { GUI.Label(guiCoordinates.outputLabelRect, "Output"); extractor.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, extractor.speed, 0, extractor.power); } else { GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); GUI.Label(guiCoordinates.outputLabelRect, "No Power"); } } else { GUI.Label(guiCoordinates.outputLabelRect, "Offline"); if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot")) { netFlag = true; extractor.connectionAttempts = 0; extractor.connectionFailed = false; playerController.PlayButtonSound(); } } if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { if (extractor.speed != playerController.networkedMachineSpeed || netFlag == true) { NetworkSend net = playerController.networkController.networkSend; Vector3 location = extractor.gameObject.transform.position; updateNetworkMachineCoroutine = StartCoroutine(net.SendMachineData(location, extractor.speed)); playerController.networkedMachineSpeed = extractor.speed; } } } if (obj.GetComponent <DarkMatterCollector>() != null) { bool netFlag = false; GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); DarkMatterCollector collector = obj.GetComponent <DarkMatterCollector>(); if (collector.connectionFailed == false) { if (collector.power > 0) { GUI.Label(guiCoordinates.outputLabelRect, "Output"); collector.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, collector.speed, 0, collector.power); } else { GUI.Label(guiCoordinates.outputLabelRect, "No Power"); } } else { GUI.Label(guiCoordinates.outputLabelRect, "Offline"); if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot")) { netFlag = true; collector.connectionAttempts = 0; collector.connectionFailed = false; playerController.PlayButtonSound(); } } if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { if (collector.speed != playerController.networkedMachineSpeed || netFlag == true) { NetworkSend net = playerController.networkController.networkSend; Vector3 location = collector.gameObject.transform.position; updateNetworkMachineCoroutine = StartCoroutine(net.SendMachineData(location, collector.speed)); playerController.networkedMachineSpeed = collector.speed; } } } if (obj.GetComponent <Smelter>() != null) { bool netFlag = false; GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); Smelter smelter = obj.GetComponent <Smelter>(); if (smelter.connectionFailed == false) { if (smelter.power > 0) { GUI.Label(guiCoordinates.outputLabelRect, "Output"); smelter.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, smelter.speed, 0, smelter.power); } else { GUI.Label(guiCoordinates.outputLabelRect, "No Power"); } } else { GUI.Label(guiCoordinates.outputLabelRect, "Offline"); if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot")) { netFlag = true; smelter.connectionAttempts = 0; smelter.connectionFailed = false; playerController.PlayButtonSound(); } } if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { if (smelter.speed != playerController.networkedMachineSpeed || netFlag == true) { NetworkSend net = playerController.networkController.networkSend; Vector3 location = smelter.gameObject.transform.position; updateNetworkMachineCoroutine = StartCoroutine(net.SendMachineData(location, smelter.speed)); playerController.networkedMachineSpeed = smelter.speed; } } } if (obj.GetComponent <AlloySmelter>() != null) { bool netFlag = false; GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); AlloySmelter alloySmelter = obj.GetComponent <AlloySmelter>(); if (alloySmelter.connectionFailed == false) { if (alloySmelter.power > 0) { GUI.Label(guiCoordinates.outputLabelRect, "Output"); alloySmelter.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, alloySmelter.speed, 0, alloySmelter.power); } else { GUI.Label(guiCoordinates.outputLabelRect, "No Power"); } } else { GUI.Label(guiCoordinates.outputLabelRect, "Offline"); if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot")) { netFlag = true; alloySmelter.connectionAttempts = 0; alloySmelter.connectionFailed = false; playerController.PlayButtonSound(); } } if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { if (alloySmelter.speed != playerController.networkedMachineSpeed || netFlag == true) { NetworkSend net = playerController.networkController.networkSend; Vector3 location = alloySmelter.gameObject.transform.position; updateNetworkMachineCoroutine = StartCoroutine(net.SendMachineData(location, alloySmelter.speed)); playerController.networkedMachineSpeed = alloySmelter.speed; } } } if (obj.GetComponent <Press>() != null) { bool netFlag = false; GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); Press press = obj.GetComponent <Press>(); if (press.connectionFailed == false) { if (press.power > 0) { GUI.Label(guiCoordinates.outputLabelRect, "Output"); press.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, press.speed, 0, press.power); } else { GUI.Label(guiCoordinates.outputLabelRect, "No Power"); } } else { GUI.Label(guiCoordinates.outputLabelRect, "Offline"); if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot")) { netFlag = true; press.connectionAttempts = 0; press.connectionFailed = false; playerController.PlayButtonSound(); } } if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { if (press.speed != playerController.networkedMachineSpeed || netFlag == true) { NetworkSend net = playerController.networkController.networkSend; Vector3 location = press.gameObject.transform.position; updateNetworkMachineCoroutine = StartCoroutine(net.SendMachineData(location, press.speed)); playerController.networkedMachineSpeed = press.speed; } } } if (obj.GetComponent <Extruder>() != null) { bool netFlag = false; GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); Extruder extruder = obj.GetComponent <Extruder>(); if (extruder.connectionFailed == false) { if (extruder.power > 0) { GUI.Label(guiCoordinates.outputLabelRect, "Output"); extruder.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, extruder.speed, 0, extruder.power); } else { GUI.Label(guiCoordinates.outputLabelRect, "No Power"); } } else { GUI.Label(guiCoordinates.outputLabelRect, "Offline"); if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot")) { netFlag = true; extruder.connectionAttempts = 0; extruder.connectionFailed = false; playerController.PlayButtonSound(); } } if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { if (extruder.speed != playerController.networkedMachineSpeed || netFlag == true) { NetworkSend net = playerController.networkController.networkSend; Vector3 location = extruder.gameObject.transform.position; updateNetworkMachineCoroutine = StartCoroutine(net.SendMachineData(location, extruder.speed)); playerController.networkedMachineSpeed = extruder.speed; } } } if (obj.GetComponent <ModMachine>() != null) { bool netFlag = false; GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); ModMachine modMachine = obj.GetComponent <ModMachine>(); if (modMachine.connectionFailed == false) { if (modMachine.power > 0) { GUI.Label(guiCoordinates.outputLabelRect, "Output"); modMachine.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, modMachine.speed, 0, modMachine.power); } else { GUI.Label(guiCoordinates.outputLabelRect, "No Power"); } } else { GUI.Label(guiCoordinates.outputLabelRect, "Offline"); if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot")) { netFlag = true; modMachine.connectionAttempts = 0; modMachine.connectionFailed = false; playerController.PlayButtonSound(); } } if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { if (modMachine.speed != playerController.networkedMachineSpeed || netFlag == true) { NetworkSend net = playerController.networkController.networkSend; Vector3 location = modMachine.gameObject.transform.position; updateNetworkMachineCoroutine = StartCoroutine(net.SendMachineData(location, modMachine.speed)); playerController.networkedMachineSpeed = modMachine.speed; } } } if (obj.GetComponent <Turret>() != null) { GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); Turret turret = obj.GetComponent <Turret>(); if (turret.power > 0) { GUI.Label(guiCoordinates.outputLabelRect, "Output"); if (turret.power < 30) { turret.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, turret.speed, 0, turret.power); } else { turret.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, turret.speed, 0, 30); } } else { GUI.Label(guiCoordinates.outputLabelRect, "No Power"); } if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { if (turret.speed != playerController.networkedMachineSpeed) { NetworkSend net = playerController.networkController.networkSend; Vector3 location = turret.gameObject.transform.position; updateNetworkMachineCoroutine = StartCoroutine(net.SendMachineData(location, turret.speed)); playerController.networkedMachineSpeed = turret.speed; } } } if (obj.GetComponent <MissileTurret>() != null) { GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); MissileTurret turret = obj.GetComponent <MissileTurret>(); if (turret.power > 0) { GUI.Label(guiCoordinates.outputLabelRect, "Output"); if (turret.power < 30) { turret.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, turret.speed, 0, turret.power); } else { turret.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, turret.speed, 0, 30); } } else { GUI.Label(guiCoordinates.outputLabelRect, "No Power"); } if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { if (turret.speed != playerController.networkedMachineSpeed) { NetworkSend net = playerController.networkController.networkSend; Vector3 location = turret.gameObject.transform.position; updateNetworkMachineCoroutine = StartCoroutine(net.SendMachineData(location, turret.speed)); playerController.networkedMachineSpeed = turret.speed; } } } if (obj.GetComponent <GearCutter>() != null) { bool netFlag = false; GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); GearCutter gearCutter = obj.GetComponent <GearCutter>(); if (gearCutter.connectionFailed == false) { if (gearCutter.power > 0) { GUI.Label(guiCoordinates.outputLabelRect, "Output"); gearCutter.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, gearCutter.speed, 0, gearCutter.power); } else { GUI.Label(guiCoordinates.outputLabelRect, "No Power"); } } else { GUI.Label(guiCoordinates.outputLabelRect, "Offline"); if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot")) { netFlag = true; gearCutter.connectionAttempts = 0; gearCutter.connectionFailed = false; playerController.PlayButtonSound(); } } if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { if (gearCutter.speed != playerController.networkedMachineSpeed || netFlag == true) { NetworkSend net = playerController.networkController.networkSend; Vector3 location = gearCutter.gameObject.transform.position; updateNetworkMachineCoroutine = StartCoroutine(net.SendMachineData(location, gearCutter.speed)); playerController.networkedMachineSpeed = gearCutter.speed; } } } } else { hubStopWindowOpen = false; gameObject.GetComponent <MSCameraController>().enabled = true; } } }