// Start is called before the first frame update void Start() { PA = GetComponent <PowerBlock_Action>(); sr = GetComponent <SpriteRenderer>(); rb = GetComponent <Rigidbody2D>(); originpos = transform.position; istouched = false; }
// Start is called before the first frame update void Start() { sr = GetComponent <SpriteRenderer>(); bc = GetComponent <BoxCollider2D>(); PA = GetComponent <PowerBlock_Action>(); }