Пример #1
0
	public static bool drinkPotion (PotionItem potionItem) {
		switch (potionItem.getPotionType()) {
			case PotionType.HEALTH:
				if (getHealth() < getMaxHealth()) {
					healHero(100);
					Util.disposeItem(potionItem);
					return true;
				}
				else return false;
			case PotionType.AGILITY:
				if (!isPotionAlreadyDrinked(potionItem.getPotionType())) {
					potionAgility = 10;
					drinkedPotions[potionItem.getPotionType()] = true;
					Util.disposeItem(potionItem);
					return true;
				} else return false;
			
			case PotionType.STRENGTH:
				if (!isPotionAlreadyDrinked(potionItem.getPotionType())) {
					potionStrength = 10;
					drinkedPotions[potionItem.getPotionType()] = true;
					Util.disposeItem(potionItem);
					return true;
				} else return false;
			case PotionType.ARMOR:
				if (!isPotionAlreadyDrinked(potionItem.getPotionType())) {
					potionArmor = 20;
					drinkedPotions[potionItem.getPotionType()] = true;
					Util.disposeItem(potionItem);
					return true;
				} else return false;
			default: Debug.Log("Unknown Potion"); return false;
		}
	}
Пример #2
0
	private void setActionMsg (ItemHolder holder) {
		if (shopDescriptor && holder == null) {//Подразумевает, что мы находимся в магазине, и смотрим на полки (у них нет холдера)
			if (item.getCost() <= Vars.gold) {
                adjustFooter("Купить", false);
            } else {
                adjustFooter("Не хватает монет", true);
            }
		} else if (shopDescriptor) {
            adjustFooter("Продать", false);
		} else if (workbenchDescriptor) {
			hideActionMsg();
		} else {
			switch (holder.getHolderType()) {
				case ItemHolderType.INVENTORY:
				case ItemHolderType.POTION_BAG:
					if (holder.getItem().getItemType() == ItemType.POTION) {
						tempPotion = (PotionItem)holder.getItem();
                        if ((tempPotion.getPotionType() == PotionType.HEALTH && Hero.getHealth() == Hero.getMaxHealth())) {
                            adjustFooter("Здоровье макс.", true);
                        } else if (Hero.isPotionAlreadyDrinked(tempPotion.getPotionType())) {
                            adjustFooter("Нельзя выпить", true);
                        } else {
							adjustFooter("Выпить", false);
						}
					} else if (holder.getItem().getItemType() == ItemType.MATERIAL) {
						hideActionMsg();
					} else if (holder.getItem().getItemType() == ItemType.WEAPON) {
                    	adjustFooter("Взять", false);
					} else {
                        adjustFooter("Надеть", false);
					}
					break;
				case ItemHolderType.EQUIPMENT: adjustFooter("Снять", false); break;
			}
		}
	}