Пример #1
0
    public void Regenerate(float regenerationValue, Potion.PotionType potType)
    {
        switch (potType)
        {
        case Potion.PotionType.HEALTH:
            this.health = Mathf.Clamp(health + regenerationValue, 0f, this.maxHealth);
            Companion tComp = this.gameObject.GetComponent <Companion>();
            if (tComp != null)
            {
                HeaderUI      headerUI   = CanvasScript.instance.headerUI.GetComponent <HeaderUI>();
                RectTransform rTransform = headerUI.companionFills[tComp.id].rectTransform;
                float         lackAmount = 1 - this.health / this.maxHealth;
                headerUI.companionFills[tComp.id].transform.localPosition = new Vector3(-122.42f * lackAmount * 0.5f, 0.0f, 0.0f);
                rTransform.sizeDelta = new Vector2(122.42f * (1 - lackAmount), rTransform.sizeDelta.y);
                headerUI.companionIcons[tComp.id].sprite = tComp.actorIcon;
            }
            else if (this == Character.instance)
            {
                HeaderUI      headerUI   = CanvasScript.instance.headerUI.GetComponent <HeaderUI>();
                RectTransform rTransform = headerUI.actorFill.rectTransform;
                float         lackAmount = 1 - this.health / this.maxHealth;
                headerUI.actorFill.transform.localPosition = new Vector3(-122.42f * lackAmount * 0.5f, 0.0f, 0.0f);
                rTransform.sizeDelta      = new Vector2(122.42f * (1 - lackAmount), rTransform.sizeDelta.y);
                headerUI.actorIcon.sprite = Character.instance.actorIcon;
                if (CanvasScript.instance.characterPanel.activeInHierarchy)
                {
                    CanvasScript.instance.characterPanel.GetComponent <CharacterStats>().health.text = "Health: " + this.health;
                }
            }
            break;

        case Potion.PotionType.MANA:
            break;

        case Potion.PotionType.STAMINA:
            break;

        default:
            break;
        }
    }
Пример #2
0
 public void CreatePotion(Potion.PotionType potionType, Vector2 position, bool putInBag)
 {
     Items.Add(new Potion(new Spritesheet("potionSheet", new Point(0, 0), new Rectangle(0, 0, 1, 1)), position, new Rectangle(1, 1, 1, 1), putInBag, potionType));
 }
Пример #3
0
 public PotionEssentials(Potion.PotionType type, float regen)
 {
     potType = type; regenValue = regen;
 }