protected override void Initialize() { //NOTE: this is basic initialization of core components, nothing else Screen.InitialSetup(_graphics, this, GraphicsDevice); // setup screen and create cameras // init the post processing manager PostProcessingManager.Initialize(); // Allow physics drawing for debug-reasons (display boundingboxes etc..) // Todo: can be removed in the final stage of the game, but not yet, since it's extremly helpful to visualize the physics world PhysicsDrawer.Initialize(this, GraphicsDevice); base.Initialize(); }