Пример #1
0
    IEnumerator Firstevaluate()
    {
        const float timeout   = 10f;
        float       startTime = Time.timeSinceLevelLoad;

        post.Upload(regurl1, "User", NIF.text, NumIF.text, "Phone");
        while (true)
        {
            if (post.Ans.Contains("1"))
            {
                FirstValidation = true;
                yield break;
            }
            else if (Time.timeSinceLevelLoad - startTime > timeout)
            {
                FirstValidation = false;
                yield break;
            }
            yield return(new WaitForEndOfFrame());
        }
    }
Пример #2
0
    IEnumerator evaluate()
    {
        const float timeout   = 10f;
        float       startTime = Time.timeSinceLevelLoad;

        post.Upload(gurl, "Phone", PlayerPrefs.GetString("Number"), value, type);
        while (true)
        {
            if (post.Ans.Contains("1"))
            {
                value = null;
                UploadB.gameObject.SetActive(false);
                yield break;
            }
            else if (Time.timeSinceLevelLoad - startTime > timeout)
            {
                UploadB.interactable = true;
                yield break;
            }
            yield return(new WaitForEndOfFrame());
        }
    }