Пример #1
0
        /// <inheritdoc />
        protected override void OnInitialize()
        {
            base.OnInitialize();

            var loadingTask = Task.Run(async delegate
            {
                try
                {
                    var supportedTypes          = Reference.Type.Model.SupportedTypes;
                    var possibleTargetsLoadTask = _resourceServiceModel.GetResources(new ResourceQuery {
                        Types = supportedTypes
                    });

                    TaskNotifier = new TaskNotifier(possibleTargetsLoadTask);

                    var possibleTargets    = await possibleTargetsLoadTask;
                    var possibleTargetsVms = possibleTargets.Where(resource => Reference.Targets.All(t => t.Id != resource.Id))
                                             .Select(possible => new ResourceInfoViewModel(possible));

                    await Execute.OnUIThreadAsync(delegate
                    {
                        PossibleTargets = possibleTargetsVms.ToArray();
                        SelectedTarget  = PossibleTargets.FirstOrDefault();
                        NotifyOfPropertyChange(nameof(PossibleTargets));
                    });
                }
                catch (Exception e)
                {
                    await Execute.OnUIThreadAsync(() => ErrorMessage = e.Message);
                }
            });

            TaskNotifier = new TaskNotifier(loadingTask);
        }
Пример #2
0
 public static Composite SelectClosestTarget()
 {
     // Just use the leader's target if it's in range.
     return(new Decorator(ret => (PossibleTargets.Count > 0),
                          new TreeSharp.Action(delegate { SetTarget(PossibleTargets.OrderBy(tar => tar.DistanceSqr).FirstOrDefault(), TargetMode.SingleTarget); })
                          ));
 }
Пример #3
0
    //Gets the possible targets
    public void GetTargets()
    {
        //Empty Targets
        PossibleTargets.Clear();

        //Fill Possible Targets
        foreach (GameObject Char in BSM.PlayerChars)
        {
            if ((BSM.ThisTurn.Action.MustBeDown == true && Char.GetComponent <BaseCharStateMachine>().Status_Down == true) || BSM.ThisTurn.Action.MustBeDown == false)
            {
                PossibleTargets.Add(Char);
            }
        }

        //If Free-For-All match, Fill in EnemyChars other than this one
        if (BSM.Refferee.MatchType == ReffSM.Type.T_THREAT || BSM.Refferee.MatchType == ReffSM.Type.F_FOURWAY)
        {
            foreach (GameObject Char in BSM.EnemyChars)
            {
                if (Char != Wrestler)
                {
                    if ((BSM.ThisTurn.Action.MustBeDown == true && Char.GetComponent <BaseCharStateMachine>().Status_Down == true) || BSM.ThisTurn.Action.MustBeDown == false)
                    {
                        PossibleTargets.Add(Char);
                    }
                }
            }
        }
    }
Пример #4
0
 public static Composite SelectFocusTarget()
 {
     return(new Decorator(ret => PossibleTargets.Any(TargetManager.IsFocusTarget),
                          new TreeSharp.Action(delegate
     {
         //target any focus mobs, attack the one with the least amount of health.
         SetTarget(PossibleTargets.OrderBy(unit => unit.CurrentHealth).First(IsFocusTarget), TargetMode.FocusTarget);
     })
                          ));
 }
Пример #5
0
    public override void attack()
    {
        for (int i = 0; i < PossibleTargets.Count; i++)
        {
            GameObject s  = PossibleTargets.ElementAt(i).Value;
            Ship       _s = s.GetComponent <Ship>();

            _s.takeDamage(this.attackdamage / 3);
        }
    }
Пример #6
0
        public static Composite SelectExecuteTarget()
        {
            return(new Decorator(
                       ret => AltarboySettings.Instance.ShadowWordDeathForExecute &&
                       !SpellManager.Spells["Shadow Word: Death"].Cooldown &&
                       PossibleTargets.Any(unit => unit.HealthPercent <= 25 && SafeToShadowWordDeath(unit)),

                       new TreeSharp.Action(
                           delegate { SetTarget(PossibleTargets.First(unit => unit.HealthPercent <= 25), TargetMode.ExecuteTarget); }
                           )
                       ));
        }
Пример #7
0
        public List <Shot> Play()
        {
            bool isHunting = true;
            Shot result;

            while (ShipsDestroyed != Ship.NUM_OF_SHIPS)
            {
                Display.Grid(Board); //DISPLAY PURPOSE
                if (isHunting)
                {
                    result = Hunt();
                    if (result.ShotTypeId == (int)ShotType.Hit)
                    {
                        TargetCoords.Add(new Coordinates {
                            X = result.X, Y = result.Y, Val = result.InitialVal.GetValueOrDefault()
                        });
                        isHunting = false;
                    }
                }
                else
                {
                    result = Target();
                    if (result.ShotTypeId != (int)ShotType.Missed)
                    {
                        if (result.ShotTypeId == (int)ShotType.Hit)
                        {
                            TargetCoords.Add(new Coordinates {
                                X = result.X, Y = result.Y, Val = result.InitialVal.GetValueOrDefault()
                            });
                        }
                        else if (result.ShotTypeId == (int)ShotType.Destroyed)
                        {
                            isHunting = true;
                            ShipsDestroyed++;
                            TargetDirection   = DirectionTaken.Random;
                            TargetOrientation = Orientation.Random;
                            PossibleTargets.Clear();
                            TargetCoords.Clear();
                        }
                    }
                }

                if (result.ShotTypeId != (int)ShotType.Duplicate)
                {
                    Shots.Add(result);
                    ShotNumber++;
                }
            }
            Console.WriteLine("----------------"); //Display Purpose

            return(Shots);
        }
Пример #8
0
        void Update()
        {
            var hits = new List <SelfieTarget>(PossibleTargets.Where(IsInRange));

            var newlyMissed = new List <SelfieTarget>(lastPoints.Except(hits));

            foreach (var missed in newlyMissed)
            {
                missed.OnLeftSelfie();
            }

            var newlyHit = new List <SelfieTarget>(hits.Except(lastPoints));

            foreach (var hit in newlyHit)
            {
                hit.OnEnteredSelfie();
            }

            lastPoints = hits;
        }
Пример #9
0
        private Shot Target()
        {
            Shot result = null;

            PossibleTargets.Clear();

            foreach (Coordinates crd in TargetCoords)
            {
                PossibleTargets.AddRange(GetAdjacentTargets(crd, TargetOrientation, TargetDirection));
            }

            int randomIndex = GenerateRandom(0, PossibleTargets.Count);

            result = Board.Grid[PossibleTargets[randomIndex].X, PossibleTargets[randomIndex].Y].Shoot();

            result.ShotId        = Guid.NewGuid();
            result.GameId        = GameGuid;
            result.AIState       = (int)State.Target;
            result.DirectionId   = (int)TargetOrientation;
            result.X             = PossibleTargets[randomIndex].X;
            result.Y             = PossibleTargets[randomIndex].Y;
            result.OrientationId = (int)TargetOrientation;
            result.ShotNumber    = ShotNumber;

            if (TargetOrientation == Orientation.Random && result.ShotTypeId == (int)ShotType.Hit)
            {
                TargetOrientation = FindOrientation(TargetCoords[0], PossibleTargets[randomIndex]);
            }
            else if (TargetOrientation != Orientation.Random && result.ShotTypeId == (int)ShotType.Missed)
            {
                TargetDirection = GetOppositeDirection(FindDirection(TargetOrientation, TargetCoords[0], new Coordinates {
                    X = result.X, Y = result.Y
                }));
            }


            return(result);
        }
Пример #10
0
 void Rotation()
 {
     if (!ObjectManager.Player.HasPet || ObjectManager.Pet.IsDead)
     {
         if (ObjectManager.Target.DistanceToPlayer > 11f)
         {
             ShouldMelee = false;
             if (Spell.IsKnown("Hunter's Mark") && !ObjectManager.Target.GotDebuff("Hunter's Mark"))
             {
                 Spell.Cast("Hunter's Mark");
             }
             if (Spell.IsKnown("Concussive Shot") && Spell.IsReady("Concussive Shot") && !ObjectManager.Player.IsInCombat)
             {
                 Spell.Cast("Concussive Shot");
             }
             if (Spell.IsKnown("Serpent Sting") && !ObjectManager.Target.GotDebuff("Serpent Sting"))
             {
                 Spell.Cast("Serpent Sting");
             }
             else if (Spell.IsKnown("Arcane Shot") && Spell.IsReady("Arcane Shot"))
             {
                 Spell.Cast("Arcane Shot");
             }
             else
             {
                 Spell.StartRangedAttack();
             }
         }
         else
         {
             ShouldMelee = true;
             if (Spell.IsKnown("Aspect of the Monkey") && !ObjectManager.Player.GotAura("Aspect of the Monkey"))
             {
                 Spell.Cast("Aspect of the Monkey");
             }
             if (Spell.IsReady("Raptor Strike"))
             {
                 Spell.Cast("Raptor Strike");
             }
             else
             {
                 Spell.Attack();
             }
         }
     }
     else
     {
         var currentTarget    = ObjectManager.Target;
         var targettingPlayer = PossibleTargets.Where(x => x.TargetGuid == ObjectManager.Player.Guid);
         if (targettingPlayer.Any())
         {
             ObjectManager.Player.SetTarget(currentTarget);
             if (ObjectManager.Pet.TargetGuid != targettingPlayer.FirstOrDefault().Guid)
             {
                 ObjectManager.Player.SetTarget(currentTarget);
                 ObjectManager.Player.SetTarget(targettingPlayer.FirstOrDefault());
                 ObjectManager.Pet.Attack();
                 ObjectManager.Player.SetTarget(currentTarget);
             }
         }
         else
         {
             ObjectManager.Pet.Attack();
         }
         if (ObjectManager.Target.DistanceToPlayer > 11f)
         {
             ObjectManager.Player.SetTarget(currentTarget);
             ShouldMelee = false;
             if (Spell.IsKnown("Aspect of the Hawk") && !ObjectManager.Player.GotAura("Aspect of the Hawk"))
             {
                 Spell.Cast("Aspect of the Hawk");
             }
             if (Spell.IsKnown("Hunter's Mark") && !ObjectManager.Target.GotDebuff("Hunter's Mark"))
             {
                 Spell.Cast("Hunter's Mark");
             }
             if (Spell.IsKnown("Rapid Fire") && Spell.IsReady("Rapid Fire") && ObjectManager.Player.IsInCombat)
             {
                 Spell.Cast("Rapid Fire");
             }
             if (Spell.IsKnown("Intimidation") && Spell.IsReady("Intimidation"))
             {
                 Spell.Cast("Intimidation");
             }
             if (Spell.IsKnown("Bestial Wrath") && Spell.IsReady("Bestial Wrath"))
             {
                 Spell.Cast("Bestial Wrath");
             }
             if (Spell.IsKnown("Serpent Sting") && !ObjectManager.Target.GotDebuff("Serpent Sting"))
             {
                 Spell.Cast("Serpent Sting");
             }
             else if (Spell.IsKnown("Arcane Shot") && Spell.IsReady("Arcane Shot"))
             {
                 Spell.Cast("Arcane Shot");
             }
             else
             {
                 Spell.StartRangedAttack();
             }
         }
         else if (ObjectManager.Target.DistanceToPlayer < 11f && ObjectManager.Target.TargetGuid == ObjectManager.Player.Guid)
         {
             ObjectManager.Player.SetTarget(currentTarget);
             ShouldMelee = true;
             if (Spell.IsReady("Raptor Strike"))
             {
                 Spell.Cast("Raptor Strike");
             }
             else
             {
                 Spell.Attack();
             }
         }
         else
         {
             ObjectManager.Player.SetTarget(currentTarget);
             ShouldMelee = false;
             Navigation.Backup(12f);
         }
     }
 }