Пример #1
0
    // Update is called once per frame
    void Update()
    {
        HitPoint1 = CryptoPlayerPrefs.GetInt("blueOFHitPoint", 300);
        Attack1   = CryptoPlayerPrefs.GetInt("blueOFAttack", 300);
        Interval1 = CryptoPlayerPrefs.GetInt("blueOFInterval", 300);

        HitPoint2 = Mathf.FloorToInt(HitPoint1 * 1.1f);
        Attack2   = Mathf.FloorToInt(Attack1 * 1.05f);
        Interval2 = Mathf.FloorToInt(Interval1 * 0.95f);

        beforeHitPoint.text = string.Format("{0:#,0}", HitPoint1);
        beforeAttack.text   = string.Format("{0:#,0}", Attack1);
        beforeInterval.text = string.Format("{0:#,0}", Interval1);

        afterHitPoint.text = string.Format("{0:#,0}", HitPoint2);
        afterAttack.text   = string.Format("{0:#,0}", Attack2);
        afterInterval.text = string.Format("{0:#,0}", Interval2);

        Point1 = CryptoPlayerPrefs.GetInt("blueOFpoint1", 50);
        Point2 = CryptoPlayerPrefs.GetInt("blueOFpoint2", 50);
        Point3 = CryptoPlayerPrefs.GetInt("blueOFpoint3", 50);

        point1.text = string.Format("{0:#,0}", Point1);
        point2.text = string.Format("{0:#,0}", Point2);
        point3.text = string.Format("{0:#,0}", Point3);

        possession = Possession.getPossession();

        if (possession >= Point1)
        {
            HitPointButton.SetActive(true);
        }
        else
        {
            HitPointButton.SetActive(false);
        }

        if (possession >= Point2)
        {
            AttackButton.SetActive(true);
        }
        else
        {
            AttackButton.SetActive(false);
        }

        if (possession >= Point3)
        {
            IntervalButton.SetActive(true);
        }
        else
        {
            IntervalButton.SetActive(false);
        }
    }
Пример #2
0
    // Update is called once per frame
    void Update()
    {
        possession = Possession.getPossession();

        if (possession >= Point)
        {
            HPButton.SetActive(true);
            ATKButton.SetActive(true);
            ITVButton.SetActive(true);
        }
        else
        {
            HPButton.SetActive(false);
            ATKButton.SetActive(false);
            ITVButton.SetActive(false);
        }
    }
Пример #3
0
 // Start is called before the first frame update
 void Start()
 {
     possession = Possession.getPossession();
 }