Пример #1
0
        public void ShiftRelative(Vector3 relativeShiftVector)
        {
            mSprites.ShiftRelative(relativeShiftVector);

            // SpriteGrids don't attach

            //for (int i = 0; i < mSpriteGrids.Count; i++)
            //{
            //    SpriteGrid spriteGrid = mSpriteGrids[i];

            //    spriteGrid.Shift(shiftVector.X, shiftVector.Y, shiftVector.Z);
            //}

            mSpriteFrames.ShiftRelative(relativeShiftVector);

            mTexts.ShiftRelative(relativeShiftVector);
        }