public S4_CancelRemains_PositionTakerState(PositionTakerController parent, POrder thisTurnOrder) { _parent = parent; this.ThisTurnOrder = thisTurnOrder; this.ThisTurnOrder.CancelRemains(); }
public S1_RequestOrder_PositionTakerState(PositionTakerController parent) { _parent = parent; this.Code = _parent.Code; this.LongShort = _parent.LongShort; this.UnsignedTargetCount = _parent.UnsignedTargetCount; this.TargetPrice = _parent.TargetPrice; this.RepeatCount = _parent.RepeatCount; this.TargetAccount = _parent.TargetAccount; this.Orders = _parent.Orders; // 주문을 만들어서 쏴버린다. RequestOrder(); }
public S3_WaitFewSec_PositionTakerState(PositionTakerController parent, POrder thisTurnOrder) { _parent = parent; this.ThisTurnOrder = thisTurnOrder; _timer = new Timer(kWaitSec, ""); }
public S2_WaitGotOrderNum_PositionTakerState(PositionTakerController parent, POrder thisTurnOrder) { _parent = parent; this.ThisTurnOrder = thisTurnOrder; }