Пример #1
0
        public void PositionSelectorClone()
        {
            tlog.Debug(tag, $"PositionSelectorClone START");

            var testingTarget = new PositionSelector()
            {
                All = new Position(100, 200),
            };

            Assert.IsNotNull(testingTarget, "null handle");
            Assert.IsInstanceOf <PositionSelector>(testingTarget, "Should return PositionSelector instance.");

            try
            {
                var result = testingTarget.Clone();
                tlog.Debug(tag, "result : " + result);
            }
            catch (Exception)
            {
                //  System.InvalidCastException : Unable to cast object
                //  of type 'Tizen.NUI.BaseComponents.Selector`1[Tizen.NUI.Position]'
                //  to type 'Tizen.NUI.Components.PositionSelector'

                // To fix

                tlog.Debug(tag, $"PositionSelectorClone END (OK)");
                Assert.Pass("Passed!");
            }
        }
Пример #2
0
    public Player Init(Vector2 startingPosition, int index)
    {
        Debug.Log("Player.Init");

        _startingPosition = startingPosition;
        Index             = index;
        GameObject positionSelectorObject = GameObject.Find("P" + Index + "PositionSelector");

        PositionSelector = positionSelectorObject.GetComponent <PositionSelector>();
        DirectionLabel   = GameObject.Find("P" + Index + "DirectionLabel");
        GameObject directionSelectorObject = GameObject.Find("P" + Index + "DirectionSelector");

        DirectionSelector = directionSelectorObject.GetComponent <DirectionSelector>();
        GameObject distanceSelectorObject = GameObject.Find("P" + Index + "DistanceSelector");

        DistanceSelector = distanceSelectorObject.GetComponent <DistanceSelector>();
        return(this);
    }
Пример #3
0
        public DWFrame()
        {
            players = new PlayerData[] {
            new PlayerData(),
            new PlayerData(),
            new PlayerData(),
            new PlayerData()
             };

             disks = new DiskData[] {
            new DiskData(),
            new DiskData(),
            new DiskData(),
            new DiskData()
             };

             playerQuadrants = new PositionSelector();
             diskQuadrants = new PositionSelector();

             scores = new int[] { 0, 0, 0, 0 };
        }
Пример #4
0
        /// <summary>
        /// The four of four in the chain of methods to return a frame
        /// for a given set of game conditions. This narrows the focus down by
        /// the set of positions where players are.
        /// </summary>
        /// <param name="positions">The positions of players, order doesn't matter</param>
        /// <returns>The frame corresponding to the situation described.
        /// It can be used to query for more specific information like player positions,
        /// disk positions, and gives access to the frames following it and the 
        /// frames preceding it.</returns>
        public LinkedList<DWFrame> PlayerPositions(params Vector2[] positions)
        {
            currentPlayerPositions = positions;

             if (!knowledgeTree.ContainsKey(currentMap))
            return new LinkedList<DWFrame>();
             if (!knowledgeTree[currentMap].ContainsKey(currentPlayersAlive))
            return new LinkedList<DWFrame>();
             if(!knowledgeTree[currentMap][currentPlayersAlive].ContainsKey(currentDiskPositions))
            return new LinkedList<DWFrame>();
             if (!knowledgeTree[currentMap][currentPlayersAlive][currentDiskPositions].ContainsKey(currentPlayerPositions))
             return new LinkedList<DWFrame>();

             return knowledgeTree[currentMap][currentPlayersAlive]
              [currentDiskPositions][currentPlayerPositions];
        }
Пример #5
0
 /// <summary>
 /// The third of four in the chain of methods to return a list of frames
 /// for a given set of game conditions. This narrows the focus down by
 /// the set of positions where disks are.
 /// </summary>
 /// <param name="positions">The positions of disks, order doesn't matter</param>
 /// <returns>Ugly Dictionary. You don't to use this alone.</returns>
 public KnowledgeParser DiskPositions(params Vector2[] positions)
 {
     currentDiskPositions = positions;
      return this;
 }