Пример #1
0
    void onStart(SocketIOEvent e)
    {
        statusGame = STARTING;
        Debug.Log("Starting Game");
        Debug.Log(e.data.ToString());
        JSONObject[] itemList = e.data.GetField("data").GetField("items").list.ToArray();
        Debug.Log(itemList);

        MapGenerator mapGen = map.GetComponent <MapGenerator> ();

        mapGen.GenerateMap();

        Debug.Log("Generate Randomizer");
        PositionRandomizer randomizer = map.GetComponent <PositionRandomizer> ();

        ItemsGenerator itemsGen = items.GetComponent <ItemsGenerator> ();

        itemsGen.GenerateItems(randomizer, itemList);

        EnvironmentGenerator enviGen = environment.GetComponent <EnvironmentGenerator> ();

        enviGen.GenerateEnvironment(randomizer);

        player.transform.position = randomizer.RandomPosition(PositionRandomizer.PLAYER);

        EnemyManager enemyManager = enemies.GetComponent <EnemyManager> ();

        enemyManager.CreateEnemyManager(randomizer);

        socket.Emit("GAME_STATUS_READY");
    }
Пример #2
0
    public void GenerateItems(PositionRandomizer randomizer, JSONObject[] items)
    {
        for (int i = 0; i < items.Length; i++)
        {
            string temp = items [i].ToString();
            Debug.Log("temp: " + temp);
            string item = temp.Substring(1, temp.Length - 2);
            Debug.Log("item: " + item);

            if (item.Equals("KEY"))
            {
                Debug.Log("add key");
                Instantiate(key, randomizer.RandomPosition(PositionRandomizer.ITEM), Quaternion.identity);
            }
            else if (item.Equals("DOOR"))
            {
                Debug.Log("add door");
                Instantiate(door, randomizer.RandomPosition(PositionRandomizer.ITEM), Quaternion.identity);
            }
        }
    }
Пример #3
0
    void Create(GameObject obj)
    {
        var rotation = Quaternion.Euler(0, Random.Range(0, 360), 0);

        Instantiate(obj, randomizer.RandomPosition(PositionRandomizer.MONSTER), rotation);
    }