Пример #1
0
 public void OnKeyUp(PositionKeyEventArgs e)
 {
     if (KeyUp != null)
     {
         KeyUp(this, e);
     }
 }
Пример #2
0
 /// <summary>
 /// Raises the <see cref="E:KeyDown"/> event.
 /// </summary>
 /// <param name="e">The <see cref="Fr.Medit.MedDataGrid.PositionKeyEventArgs"/> instance containing the event data.</param>
 public virtual void OnKeyDown(PositionKeyEventArgs e)
 {
     for (int i = 0; i < behaviorModels.Count; i++)
     {
         behaviorModels[i].OnKeyDown(e);
     }
 }
Пример #3
0
 public void OnKeyDown(PositionKeyEventArgs e)
 {
     if (KeyDown != null)
     {
         KeyDown(this, e);
     }
 }
 /// <summary>
 /// Fires the key up event when a given key is up in a specified cell
 /// </summary>
 /// <param name="e">The <see cref="Fr.Medit.MedDataGrid.PositionKeyEventArgs"/> instance containing the event data.</param>
 public virtual void OnKeyUp(PositionKeyEventArgs e)
 {
     for (int i = 0; i < subModels.Count; i++)
     {
         subModels[i].OnKeyUp(e);
     }
 }
Пример #5
0
        /// <summary>
        /// Handles the key down event on the specified cell
        /// </summary>
        /// <param name="e">The cell position</param>
        public override void OnKeyDown(PositionKeyEventArgs e)
        {
            base.OnKeyDown(e);

            if (e.KeyEventArgs.KeyCode == Keys.F2 && e.Cell.DataModel != null && ((e.Cell.DataModel.EditableMode & EditableModes.F2Key) == EditableModes.F2Key))
            {
                e.Cell.StartEdit(e.Position, null);
            }
        }
Пример #6
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="e"></param>
        public override void OnKeyDown(PositionKeyEventArgs e)
        {
            base.OnKeyDown(e);


            if (e.KeyEventArgs.KeyCode == Keys.F2 && e.Cell.DataModel != null && ((e.Cell.DataModel.EditableMode & EditableMode.F2Key) == EditableMode.F2Key))
            {
                e.Cell.StartEdit(e.Position, null);
            }

            //viene già gestito nella selection
//			//on cancel
//			if (e.KeyEventArgs.KeyCode == Keys.Delete && e.Cell.IsEditing(e.Position) == false && e.Cell.DataModel != null)
//			{
//				e.Cell.DataModel.ClearCell(e.Cell, e.Position);
//			}
        }
 /// <summary>
 /// Fires the key up event in a specified cell
 /// </summary>
 /// <param name="e">The <see cref="Fr.Medit.MedDataGrid.PositionKeyEventArgs"/> instance containing the event data.</param>
 public void OnKeyUp(PositionKeyEventArgs e)
 {
     if (KeyUp != null)
       {
     KeyUp(this, e);
       }
 }
 /// <summary>
 /// Fires the key down event
 /// </summary>
 /// <param name="e">The <see cref="Fr.Medit.MedDataGrid.PositionKeyEventArgs"/> instance containing the event data.</param>
 public void OnKeyDown(PositionKeyEventArgs e)
 {
     if (KeyDown != null)
       {
     KeyDown(this, e);
       }
 }
        /// <summary>
        /// Handles the key down event on the specified cell
        /// </summary>
        /// <param name="e">The cell position</param>
        public override void OnKeyDown(PositionKeyEventArgs e)
        {
            base.OnKeyDown(e);

              if (e.KeyEventArgs.KeyCode == Keys.F2 && e.Cell.DataModel != null && ((e.Cell.DataModel.EditableMode & EditableModes.F2Key) == EditableModes.F2Key))
              {
            e.Cell.StartEdit(e.Position, null);
              }
        }
Пример #10
0
 /// <summary>
 /// Raises the <see cref="E:KeyUp"/> event.
 /// </summary>
 /// <param name="e">The <see cref="Fr.Medit.MedDataGrid.PositionKeyEventArgs"/> instance containing the event data.</param>
 public virtual void OnKeyUp(PositionKeyEventArgs e)
 {
     for (int i = 0; i < behaviorModels.Count; i++)
       {
     behaviorModels[i].OnKeyUp(e);
       }
 }
 /// <summary>
 /// Fires the key down event when a given key is down in a specified cell
 /// </summary>
 /// <param name="e">The <see cref="Fr.Medit.MedDataGrid.PositionKeyEventArgs"/> instance containing the event data.</param>
 public virtual void OnKeyDown(PositionKeyEventArgs e)
 {
     for (int i = 0; i < subModels.Count; i++)
       {
     subModels[i].OnKeyDown(e);
       }
 }