// Update is called once per frame void Update() { //if (!startWalk) return; //only show on the ACT III if (Input.GetKeyUp(KeyCode.I)) { length = 0; } if (!positionInfo.InBed(gameObject)) { if (!allPoints.Contains(transform.position)) { tempDist = Vector3.Distance(transform.position, oldPosition); currentAngle = Vector3.Angle(transform.position, oldPosition); if (oldDistance > minMoveDist && (currentAngle - oldAngle) < Mathf.Deg2Rad * minMoveAngle) { length += oldDistance; //Debug.Log("Adding distance, angle:" + (currentAngle - oldAngle)); } allPoints.Add(transform.position); Vector3[] tempPoints = new Vector3[allPoints.Count]; //allPoints.CopyTo(points); //line.points3 = points; //line.Draw3DAuto(); //line.material.color = color; } oldAngle = currentAngle; oldPosition = transform.position; oldDistance = tempDist; //if(fakeDistance != null){ // fakeDistance.text = length.ToString().Split('.')[0] + "ft"; headsUpCont.updateStepCounter(Mathf.FloorToInt(length)); //} } }