Пример #1
0
        protected override void OnPositionChanged(PositionComponent component, ref Vector3 position)
        {
            if (component.HasFlag(PositionComponent.X) && WrapWidth > 0) {
                position.X -= (int) Math.Floor(position.X / WrapWidth) * WrapWidth;
            }

            if (component.HasFlag(PositionComponent.Z) && WrapHeight > 0) {
                position.Z -= (int) Math.Floor(position.Z / WrapHeight) * WrapHeight;
            }

            if (component.HasFlag(PositionComponent.Y)) {
                InvalidateProjectionMatrix();
            } else {
                base.OnPositionChanged(component, ref position);
            }
        }