// Use this for initialization void Start() { sound = GetComponent<AudioSource>(); directioner = GetComponent<DirectionAligner>(); positioner = GetComponent<PositionAligner>(); objectDragger = GetComponent<ObjectDragger>(); }
// Use this for initialization void Start() { sound = GetComponent <AudioSource>(); directioner = GetComponent <DirectionAligner>(); positioner = GetComponent <PositionAligner>(); objectDragger = GetComponent <ObjectDragger>(); }
// Use this for initialization void Start() { verticalizer = GetComponent<DirectionAligner>(); dragObject = GetComponent<ObjectDragger>(); dragObject.attachmentPoint = this.pincetTip.transform; positioner = GetComponent<PositionAligner>(); positioner.targetPosition = this.transform.position; }
// Use this for initialization void Start() { verticalizer = GetComponent <DirectionAligner>(); dragObject = GetComponent <ObjectDragger>(); dragObject.attachmentPoint = this.pincetTip.transform; positioner = GetComponent <PositionAligner>(); positioner.targetPosition = this.transform.position; }
// Use this for initialization void Start() { positioner = this.gameObject.AddComponent<PositionAligner>(); }
// Use this for initialization void Start() { aligner = GetComponent <DirectionAligner>(); positioner = GetComponent <PositionAligner>(); positioner.targetPosition = this.transform.position; }
// Use this for initialization void Start() { positioner = this.gameObject.AddComponent <PositionAligner>(); }
// Use this for initialization void Start() { aligner = GetComponent<DirectionAligner>(); positioner = GetComponent<PositionAligner>(); positioner.targetPosition = this.transform.position; }