public void RegisterTransform(string key, Transform target, Vector3 pos, Vector3 rot, Vector3 size)
    {
        ///更新坐标数
        if (!objectList.Contains(target))
        {
            objectList.Add(target);
            for (int i = 0; i < switchList.Count; i++)
            {
                switchList[i].objTransforms.Add(new PosTemp.TransformTemp());
            }
        }

        ///添加状态数
        var oldPosTemp = switchList.Find(x => x.key == key);

        if (oldPosTemp == null)
        {
            oldPosTemp     = new PosTemp();
            oldPosTemp.key = key;
            for (int i = 0; i < objectList.Count; i++)
            {
                oldPosTemp.objTransforms.Add(new PosTemp.TransformTemp());
            }
            switchList.Add(oldPosTemp);
        }


        ///记录坐标等信息
        var index = objectList.IndexOf(target);

        oldPosTemp.objTransforms[index].position = pos;
        oldPosTemp.objTransforms[index].eular    = rot;
        oldPosTemp.objTransforms[index].size     = size;
    }
    void Start()
    {
        PosTemp   data = switchList.Find(x => x.key == key);
        Transform titem;

        if (data != null)
        {
            for (int i = 0; i < objectList.Count; i++)
            {
                titem = objectList[i];
                var item = data.objTransforms[i];
                titem.localPosition    = item.position;
                titem.localEulerAngles = item.eular;
                titem.localScale       = item.size;
            }
        }
    }