private void Awake()
    {
        if (instance != null)
        {
            Destroy(this.gameObject);
        }
        else
        {
            instance = this;
            DontDestroyOnLoad(gameObject);
        }

        portraitDictionary = new Dictionary <Chunk.speakerName, Image>();
        for (int i = 0; i < SpeakerNames.Length; i++)
        {
            portraitDictionary.Add(SpeakerNames[i], portraitArray[i]);
        }
    }
Пример #2
0
 public DUCommand_Normal(PortraitInfo _portInfo, string _text)
 {
     portInfo = _portInfo;
     text     = _text;
 }