//Delete menu public void DeleteRoomButton() { if (GameController.ButtonRoomPresset != null) { PopupYesNokWindow.SetActive(true); ChangePopupYesNoText("Are you sure you want to delete this room ?"); PopupName = "delete"; } else { PopupBackWindow.SetActive(true); ChangePopupBackText("You need to select a room first"); } }
public void PopupNoConfirmation() { switch (PopupName) { case "duplicate": PopupYesNokWindow.SetActive(false); break; case "restore": PopupYesNokWindow.SetActive(false); break; case "delete": GameController.ButtonRoomPresset = null; PopupYesNokWindow.SetActive(false); break; } PopupName = ""; }
// DUPLICATE OR RESTORE YES NO public void PopupYesConfirmation() { switch (PopupName) { case "duplicate": GameController.RoomPressetList.Add(GameController.ButtonRoomPresset); GameController.ButtonRoomPresset = null; ButtonCreation.ResetButtons(); PopupYesNokWindow.SetActive(false); break; case "restore": ButtonCreation.UndoRoomButtonList(); PopupYesNokWindow.SetActive(false); break; case "delete": ButtonCreation.DeleteButtons(GameController.ButtonRoomPresset); PopupYesNokWindow.SetActive(false); break; } PopupName = ""; }
//Restore list public void RestoreListTodDefault() { PopupYesNokWindow.SetActive(true); ChangePopupYesNoText("Do you want to restore the list?"); PopupName = "restore"; }