protected override void Awake() { ScenesManager.AddScene(this); ScenesManager.SetEscapeMethod(ScenesManager.ExitGame); popupSystem.InitSystem(); }
protected override void Awake() { ScenesManager.AddScene(this); ScenesManager.SetEscapeMethod(ScenesManager.ExitGame); uiRoot = lobbyUISystem.GetUIRoot(); lobbyUISystem.InitSystem(); popupSystem.InitSystem(); }
protected override void Awake() { instance = this; ScenesManager.AddScene(this); tileRoot = tileRootTrans; animalRoot = animalRootTrans; Init(); uiSystem.InitSystem(); popupSystem.InitSystem(); tileSystem.InitSystem(); TestCoder.SetTestCode(KeyCode.Space, TestCode); scoreAssistance = Assistance.GetAssistance(typeof(ScoreAssistance).Name) as ScoreAssistance; gameTimeAssistance = Assistance.GetAssistance(typeof(GameTimeAssistance).Name) as GameTimeAssistance; petAssistance = Assistance.GetAssistance(typeof(PetAssistance).Name) as PetAssistance; }