void ItemClicked() { /*if(!open){ * useButton.gameObject.SetActive(true); * discardButton.gameObject.SetActive(true); * open = true; * } * else{ * useButton.gameObject.SetActive(false); * discardButton.gameObject.SetActive(false); * open = false; * }*/ panel.SetType(0); panel.Setup(item.description, UseItem, true); if (!item.Usable(player)) { panel.DisableConfirm(); } panel.gameObject.SetActive(true); if (panel.confirmButton.IsInteractable()) { panel.confirmButton.Select(); } else { panel.cancelButton.Select(); } menu.currentTab = 8; menu.currentItem = index; }