public PopupMessageWithAction(PopupMessageType messageType, string message, string leftButtonText, string rightButtonText, Action leftButtonAction, Action rightButtonAction, Action noButtonAction, HyperlinkButton hyperLink)
     : base(messageType, message, leftButtonText, rightButtonText, hyperLink)
 {
     this.LeftButtonAction  = leftButtonAction;
     this.RightButtonAction = rightButtonAction;
     this.NoButtonAction    = noButtonAction;
 }
 public PopupMessageWithAction(PopupMessageType messageType, string message, string leftButtonText, string rightButtonText, Action leftButtonAction, Action rightButtonAction, Action noButtonAction, HyperlinkButton hyperLink)
     : base(messageType, message, leftButtonText, rightButtonText, hyperLink)
 {
     this.LeftButtonAction = leftButtonAction;
     this.RightButtonAction = rightButtonAction;
     this.NoButtonAction = noButtonAction;
 }
Пример #3
0
 public void ShowAlert(string message, PopupMessageType type)
 {
     this.Messages.Add(new PopupMessage()
     {
         Message = message, Type = type
     });
     this.NotifyStateChanged();
 }
Пример #4
0
        public PopupMessage(PopupMessageType messageType, string message, string leftButtonText, string rightButtonText)
        {
            if (String.IsNullOrEmpty(message))
                throw new Exception("Message cannot be empty");

            this.Message = message;
            this.Caption = GetMesage(messageType);
            this.LeftButtonText = leftButtonText;
            this.RightButtonText = rightButtonText;
        }
Пример #5
0
        public PopupMessage(PopupMessageType messageType, string message, string leftButtonText, string rightButtonText)
        {
            if (String.IsNullOrEmpty(message))
            {
                throw new Exception("Message cannot be empty");
            }

            this.Message         = message;
            this.Caption         = GetMesage(messageType);
            this.LeftButtonText  = leftButtonText;
            this.RightButtonText = rightButtonText;
        }
Пример #6
0
 private string GetMesage(PopupMessageType messageType)
 {
     switch (messageType)
     {
         case PopupMessageType.Error:
             return AppResources.PopupMessageTypeError;
         case PopupMessageType.Information:
             return AppResources.PopupMessageTypeInformation;
         case PopupMessageType.Warning:
             return AppResources.PopupMessageTypeWarning;
         case PopupMessageType.Sucess:
             return AppResources.PopupMessageTypeSuccess;
         default:
             return String.Empty;
     }
 }
Пример #7
0
        public void ShowMessage(string message, PopupMessageType popupMessageType)
        {
            if (popupMessageType == PopupMessageType.Confirm)
            {
                btnOk.Visible = true;
                btnNo.Visible = true;
                btnNo.Text    = "No";
            }
            else
            {
                btnOk.Visible = false;
                btnNo.Text    = "Ok";
                btnNo.Visible = true;
            }

            ShowPopupMessage(message, popupMessageType);
        }
Пример #8
0
        /// <summary>
        /// Details: Change modal popup image according to PopupMessageType
        /// </summary>
        /// <param name="message"></param>
        /// <param name="messageType"></param>
        private void ShowPopupMessage(string message, PopupMessageType messageType)
        {
            switch (messageType)
            {
            case PopupMessageType.Error:
                lblMessagePopupHeading.Text = "Error";
                //Render image in literal control
                ltrMessagePopupImage.Text = "<img src='" +
                                            Page.ResolveUrl("~/Images/AlertIcons/Delete.png") + "' alt='' />";
                break;

            case PopupMessageType.Confirm:
                lblMessagePopupHeading.Text = "Information";
                ltrMessagePopupImage.Text   = "<img src='" +
                                              Page.ResolveUrl("~/Images/AlertIcons/confirm.png") + "' alt='' />";
                break;

            case PopupMessageType.Warning:
                lblMessagePopupHeading.Text = "Warning";
                ltrMessagePopupImage.Text   = "<img src='" +
                                              Page.ResolveUrl("~/Images/AlertIcons/Warning.png") + "' alt='' />";
                break;

            case PopupMessageType.Success:
                lblMessagePopupHeading.Text = "Success";
                ltrMessagePopupImage.Text   = "<img src='" +
                                              Page.ResolveUrl("~/Images/AlertIcons/imgSuccess.png") + "' alt='' />";
                break;

            case PopupMessageType.Information:
                lblMessagePopupHeading.Text = "Information";
                ltrMessagePopupImage.Text   = "<img src='" +
                                              Page.ResolveUrl("~/Images/AlertIcons/Info.png") + "' alt='' />";
                break;

            default:
                lblMessagePopupHeading.Text = "Information";
                ltrMessagePopupImage.Text   = "<img src='" +
                                              Page.ResolveUrl("~/Images/AlertIcons/Info.png") + "' alt='' />";
                break;
            }

            lblMessagePopupText.Text = message;
            mpeMessagePopup.Show();
        }
Пример #9
0
        /// <summary>
        /// returns CSS class associated with this message type.
        /// </summary>
        /// <param name="message">message type</param>
        /// <returns>CSS class</returns>
        public static string GetMessageClass(this PopupMessageType message)
        {
            switch (message)
            {
            case PopupMessageType.Error:
                return("error");

            case PopupMessageType.Info:
                return("info");

            case PopupMessageType.Warning:
                return("warning");

            case PopupMessageType.Success:
                return("success");
            }
            return("");
        }
Пример #10
0
    /// <summary>
    /// Details: Change modal popup image according to PopupMessageType
    /// </summary>
    /// <param name="message"></param>
    /// <param name="messageType"></param>
    private void ShowPopupMessage(string message, PopupMessageType messageType)
    {
        switch (messageType)
        {
        case PopupMessageType.Success:
            lblMessagePopupHeading.Text = "Success";

            break;

        default:
            lblMessagePopupHeading.Text = "Information";

            break;
        }

        lblMessagePopupText.Text = message;
        mpeMessagePopup.Show();
        //formtop.Style.Add("display", "none");
    }
Пример #11
0
        private string GetMesage(PopupMessageType messageType)
        {
            switch (messageType)
            {
            case PopupMessageType.Error:
                return(AppResources.PopupMessageTypeError);

            case PopupMessageType.Information:
                return(AppResources.PopupMessageTypeInformation);

            case PopupMessageType.Warning:
                return(AppResources.PopupMessageTypeWarning);

            case PopupMessageType.Sucess:
                return(AppResources.PopupMessageTypeSuccess);

            default:
                return(String.Empty);
            }
        }
Пример #12
0
        /// <summary>
        /// Отправляет внутренее всплывающее уведомление.
        /// </summary>
        /// <param name="content">Содержимое уведомления.</param>
        /// <param name="title">Заголовок уведомления.</param>
        /// <param name="type">Тип уведомления.</param>
        /// <param name="imageUrl">Путь к картинке уведомления.</param>
        /// <param name="duration">Длительность уведомления.</param>
        /// <param name="parameter">Параметр навигации для уведомления.</param>
        /// <param name="actionToDo">Делегат для выполнения при нажатии уведомления.</param>
        public static void SendInAppPush(string content, string title = null, PopupMessageType type = PopupMessageType.Default,
                                         string imageUrl = null, TimeSpan duration = default(TimeSpan), NavigateToPageMessage parameter = null, Action actionToDo = null)
        {
            var pop = new PopupMessage()
            {
                Title      = title,
                Content    = content,
                Type       = type,
                ImageUrl   = imageUrl,
                Parameter  = parameter,
                ActionToDo = actionToDo
            };

            if (duration != default(TimeSpan))
            {
                pop.Duration = duration;
            }

            Messenger.Default.Send(pop);
        }
Пример #13
0
 /// <summary>
 /// 显示一错误或提示信息
 /// </summary>
 /// <param name="caption"></param>
 /// <param name="msg"></param>
 /// <param name="msgType"></param>
 /// <param name="showTime"></param>
 static public void ShowOneMessage(string caption, string msg, PopupMessageType msgType, int showTime)
 {
     if (showMessageEx != null)
     {
         showMessageEx(caption, msg, msgType, showTime);
     }
     else
     {
         if (showMessage != null)
         {
             showMessage(string.IsNullOrEmpty(caption) ? msg : string.Format("{0}|{1}", caption, msg), msgType);
         }
         else
         {
             if (msgType == PopupMessageType.Error || msgType == PopupMessageType.Exception)
             {
                 //System.Windows.Forms.MessageBox.Show(msg);
                 System.Diagnostics.Trace.WriteLine(msg);
             }
         }
     }
 }
Пример #14
0
 public void AddMessage(string content, PopupMessageType msgType)
 {
     AddMessage(new PopupMessageViewModel(content, msgType));
 }
Пример #15
0
 /// <summary>
 /// 显示一条提示信息或错误信息
 /// </summary>
 /// <param name="msg">提示或错误信息</param>
 /// <param name="msgType">信息类型1-提示 2-错误 3-例外中的错误</param>
 static public void ShowOneMessage(string msg, PopupMessageType msgType)
 {
     ShowOneMessage("", msg, msgType, 0);
 }
Пример #16
0
 public PopupMessage(PopupMessageType messageType, string message, string leftButtonText, string rightButtonText, HyperlinkButton hyperLink)
     : this(messageType, message, leftButtonText, rightButtonText)
 {
     this.HyperLink = hyperLink;
 }
Пример #17
0
 public PopupMessage(PopupMessageType messageType, string message, string leftButtonText, string rightButtonText, HyperlinkButton hyperLink)
     : this(messageType, message, leftButtonText, rightButtonText)
 {
     this.HyperLink = hyperLink;
 }
Пример #18
0
 protected void AddMessage(string content, PopupMessageType type)
 {
     AddMessage(new PopupMessageViewModel(content, type));
 }
Пример #19
0
    public void ShowPopupMessage(FormationUnit unit, PopupMessageType type, string parameter = "", float ripOffset = 0)
    {
        PopupMessage popupMessage = Instantiate(popupText.gameObject).GetComponent<PopupMessage>();
        popupMessage.RectTransform.SetParent(eventRect, false);
        Spine.Bone bone = unit.CurrentState.Skeleton.FindBone("fxhead") ?? unit.CurrentState.Skeleton.FindBone("fxskill");

        switch(type)
        {
            case PopupMessageType.DeathBlow:
                popupMessage.SetColor(PopupColors["pop_text_deathblow"], PopupColors["pop_text_outline_deathblow"]);
                popupMessage.SetMessage(LocalizationManager.GetString("str_ui_deathblow"));
                popupMessage.SetRotation(new Vector3(0, 0, 8));
                break;
            case PopupMessageType.DeathsDoor:
                bone = unit.CurrentState.Skeleton.FindBone("fxchest");
                popupMessage.SetColor(PopupColors["pop_text_death_avoided"], PopupColors["pop_text_outline_death_avoided"]);
                popupMessage.SetMessage(LocalizationManager.GetString("str_ui_death_avoided"));
                popupMessage.SetIcon("poptext_death_avoided");
                popupMessage.SetRotation(new Vector3(0, 0, 8));
                FMODUnity.RuntimeManager.PlayOneShot("event:/general/combat/deaths_door");
                break;
            case PopupMessageType.HeartAttack:
                popupMessage.SetColor(PopupColors["pop_text_heart_attack"], PopupColors["pop_text_outline_heart_attack"]);
                popupMessage.SetMessage(LocalizationManager.GetString("str_ui_heart_attack"));
                popupMessage.SetOffset(new Vector3(0, ripOffset, 0));
                FMODUnity.RuntimeManager.PlayOneShot("event:/general/char/heart_attack");
                break;
            case PopupMessageType.RetreatFailed:
                popupMessage.SetColor(PopupColors["pop_text_heart_attack"], PopupColors["pop_text_outline_heart_attack"]);
                popupMessage.SetMessage(LocalizationManager.GetString("retreat_fail_announcement"));
                popupMessage.SetOffset(new Vector3(0, ripOffset, 0));
                FMODUnity.RuntimeManager.PlayOneShot("event:/general/combat/retreat_fail");
                break;
            case PopupMessageType.Miss:
                popupMessage.SetColor(PopupColors["pop_text_miss"], PopupColors["pop_text_outline_miss"]);
                popupMessage.SetMessage(LocalizationManager.GetString("str_ui_miss"));
                popupMessage.SetOffset(new Vector3(0, ripOffset, 0));
                break;
            case PopupMessageType.Dodge:
                popupMessage.SetColor(PopupColors["pop_text_miss"], PopupColors["pop_text_outline_miss"]);
                popupMessage.SetMessage(LocalizationManager.GetString("str_ui_dodge"));
                popupMessage.SetRotation(new Vector3(0, 0, 4));
                popupMessage.SetOffset(new Vector3(0, ripOffset, 0));
                break;
            case PopupMessageType.ZeroDamage:
                popupMessage.SetColor(PopupColors["pop_text_no_damage"], PopupColors["pop_text_outline_no_damage"]);
                popupMessage.SetMessage(LocalizationManager.GetString("str_ui_no_damage"));
                popupMessage.SetOffset(new Vector3(0, ripOffset, 0));
                break;
            case PopupMessageType.Damage:
                popupMessage.SetColor(PopupColors["pop_text_damage"], PopupColors["pop_text_outline_damage"]);
                popupMessage.SetMessage(parameter);
                popupMessage.SetOffset(new Vector3(0, ripOffset, 0));
                popupMessage.SkillMessage.fontSize = 70;
                break;
            case PopupMessageType.CritDamage:
                popupMessage.SetColor(PopupColors["pop_text_crit_damage"], PopupColors["pop_text_outline_crit_damage"]);
                popupMessage.SetMessage(LocalizationManager.GetString("str_ui_crittxt") + "\n" + parameter);
                popupMessage.SetOffset(new Vector3(0, ripOffset, 0));
                popupMessage.SkillMessage.fontSize = 72;
                break;
            case PopupMessageType.Stress:
                popupMessage.SetColor(PopupColors["pop_text_stress_damage"], PopupColors["pop_text_outline_stress_damage"]);
                popupMessage.SetMessage(parameter);
                FMODUnity.RuntimeManager.PlayOneShot("event:/general/status/stress_up");
                popupMessage.SkillMessage.fontSize = 70;
                break;
            case PopupMessageType.StressHeal:
                popupMessage.SetColor(PopupColors["pop_text_stress_reduce"], PopupColors["pop_text_outline_stress_reduce"]);
                popupMessage.SetMessage(parameter);
                FMODUnity.RuntimeManager.PlayOneShot("event:/general/status/stress_down");
                popupMessage.SkillMessage.fontSize = 70;
                break;
            case PopupMessageType.Heal:
                popupMessage.SetColor(PopupColors["pop_text_heal"], PopupColors["pop_text_outline_heal"]);
                popupMessage.SetMessage(parameter);
                popupMessage.SkillMessage.fontSize = 70;
                break;
            case PopupMessageType.CritHeal:
                popupMessage.SetColor(PopupColors["pop_text_heal_crit"], PopupColors["pop_text_outline_heal_crit"]);
                popupMessage.SetMessage(parameter);
                popupMessage.SkillMessage.fontSize = 72;
                break;
            case PopupMessageType.Pass:
                popupMessage.SetColor(PopupColors["pop_text_pass"], PopupColors["pop_text_outline_pass"]);
                popupMessage.SetMessage(LocalizationManager.GetString("str_ui_pass"));
                FMODUnity.RuntimeManager.PlayOneShot("event:/general/char/pass");
                break;
            case PopupMessageType.Tagged:
                popupMessage.SetColor(PopupColors["pop_text_tagged"], PopupColors["pop_text_outline_tagged"]);
                popupMessage.SetMessage(LocalizationManager.GetString("str_ui_tagged"));
                popupMessage.SetIcon("poptext_tagged");
                FMODUnity.RuntimeManager.PlayOneShot("event:/general/status/marked");
                break;
            case PopupMessageType.Untagged:
                popupMessage.SetColor(PopupColors["pop_text_tagged"], PopupColors["pop_text_outline_tagged"]);
                popupMessage.SetMessage(LocalizationManager.GetString("str_ui_untagged"));
                FMODUnity.RuntimeManager.PlayOneShot("event:/general/status/marked");
                popupMessage.SetRotation(new Vector3(0, 0, 6));
                break;
            case PopupMessageType.Bleed:
                popupMessage.SetColor(PopupColors["pop_text_bleed"], PopupColors["pop_text_outline_bleed"]);
                popupMessage.SetMessage(LocalizationManager.GetString("str_ui_bleed"));
                popupMessage.SetIcon("poptext_bleed");
                FMODUnity.RuntimeManager.PlayOneShot("event:/general/status/bleed_onset");
                break;
            case PopupMessageType.Poison:
                popupMessage.SetColor(PopupColors["pop_text_poison"], PopupColors["pop_text_outline_poison"]);
                popupMessage.SetMessage(LocalizationManager.GetString("str_ui_poison"));
                popupMessage.SetIcon("poptext_poison");
                FMODUnity.RuntimeManager.PlayOneShot("event:/general/status/poison_onset");
                break;
            case PopupMessageType.Buff:
                popupMessage.SetColor(PopupColors["pop_text_buff"], PopupColors["pop_text_outline_buff"]);
                popupMessage.SetMessage(LocalizationManager.GetString("str_ui_buff"));
                popupMessage.SetIcon("poptext_buff");
                FMODUnity.RuntimeManager.PlayOneShot("event:/general/status/buff");
                break;
            case PopupMessageType.Debuff:
                popupMessage.SetColor(PopupColors["pop_text_debuff"], PopupColors["pop_text_outline_debuff"]);
                popupMessage.SetMessage(LocalizationManager.GetString("str_ui_debuff"));
                popupMessage.SetIcon("poptext_debuff");
                FMODUnity.RuntimeManager.PlayOneShot("event:/general/status/debuff");
                break;
            case PopupMessageType.Stunned:
                popupMessage.SetColor(PopupColors["pop_text_stun"], PopupColors["pop_text_outline_stun"]);
                popupMessage.SetMessage(LocalizationManager.GetString("str_ui_stun"));
                FMODUnity.RuntimeManager.PlayOneShot("event:/general/status/stun_onset");
                break;
            case PopupMessageType.Unstun:
                popupMessage.SetColor(PopupColors["pop_text_stun_clear"], PopupColors["pop_text_outline_stun_clear"]);
                popupMessage.SetMessage(LocalizationManager.GetString("str_ui_stun"));
                FMODUnity.RuntimeManager.PlayOneShot("event:/general/status/stun_off");
                break;
            case PopupMessageType.Cured:
                popupMessage.SetColor(PopupColors["pop_text_cured"], PopupColors["pop_text_outline_cured"]);
                popupMessage.SetMessage(LocalizationManager.GetString("str_ui_cured"));
                FMODUnity.RuntimeManager.PlayOneShot("event:/general/status/cured");
                break;
            case PopupMessageType.BleedResist:
                if(unit.Character.DisplayModifier != null && unit.Character.DisplayModifier.DisabledPopups.Contains("resist"))
                {
                    Destroy(popupMessage.gameObject);
                    return;
                }
                popupMessage.SetColor(PopupColors["pop_text_bleed_resist"], PopupColors["pop_text_outline_bleed_resist"]);
                popupMessage.SetMessage(LocalizationManager.GetString("str_ui_bleed_resist"));
                popupMessage.SetIcon("poptext_bleed_resist");
                FMODUnity.RuntimeManager.PlayOneShot("event:/general/status/resist");
                break;
            case PopupMessageType.PoisonResist:
                if (unit.Character.DisplayModifier != null && unit.Character.DisplayModifier.DisabledPopups.Contains("resist"))
                {
                    Destroy(popupMessage.gameObject);
                    return;
                }
                popupMessage.SetColor(PopupColors["pop_text_poison_resist"], PopupColors["pop_text_outline_poison_resist"]);
                popupMessage.SetMessage(LocalizationManager.GetString("str_ui_blight_resist"));
                popupMessage.SetIcon("poptext_poison_resist");
                FMODUnity.RuntimeManager.PlayOneShot("event:/general/status/resist");
                break;
            case PopupMessageType.StunResist:
                if (unit.Character.DisplayModifier != null && unit.Character.DisplayModifier.DisabledPopups.Contains("resist"))
                {
                    Destroy(popupMessage.gameObject);
                    return;
                }
                popupMessage.SetColor(PopupColors["pop_text_stun_resist"], PopupColors["pop_text_outline_stun_resist"]);
                popupMessage.SetMessage(LocalizationManager.GetString("str_ui_stun_resist"));
                popupMessage.SetIcon("poptext_stun_resist");
                FMODUnity.RuntimeManager.PlayOneShot("event:/general/status/resist");
                break;
            case PopupMessageType.MoveResist:
                if (unit.Character.DisplayModifier != null && unit.Character.DisplayModifier.DisabledPopups.Contains("resist"))
                {
                    Destroy(popupMessage.gameObject);
                    return;
                }
                popupMessage.SetColor(PopupColors["pop_text_move_resist"], PopupColors["pop_text_outline_move_resist"]);
                popupMessage.SetMessage(LocalizationManager.GetString("str_ui_move_resist"));
                popupMessage.SetIcon("poptext_move_resist");
                FMODUnity.RuntimeManager.PlayOneShot("event:/general/status/resist");
                break;
            case PopupMessageType.DebuffResist:
                if (unit.Character.DisplayModifier != null && unit.Character.DisplayModifier.DisabledPopups.Contains("resist"))
                {
                    Destroy(popupMessage.gameObject);
                    return;
                }
                popupMessage.SetColor(PopupColors["pop_text_debuff_resist"], PopupColors["pop_text_outline_debuff_resist"]);
                popupMessage.SetMessage(LocalizationManager.GetString("str_ui_debuff_resist"));
                popupMessage.SetIcon("poptext_debuff_resist");
                FMODUnity.RuntimeManager.PlayOneShot("event:/general/status/resist");
                break;
            case PopupMessageType.DiseaseResist:
                if (unit.Character.DisplayModifier != null && unit.Character.DisplayModifier.DisabledPopups.Contains("resist"))
                {
                    Destroy(popupMessage.gameObject);
                    return;
                }
                popupMessage.SetColor(PopupColors["pop_text_disease_resist"], PopupColors["pop_text_outline_disease_resist"]);
                popupMessage.SetMessage(LocalizationManager.GetString("str_ui_disease_resist"));
                popupMessage.SetIcon("poptext_disease_resist");
                FMODUnity.RuntimeManager.PlayOneShot("event:/general/status/resist");
                break;
            case PopupMessageType.Disease:
                popupMessage.SetColor(PopupColors["pop_text_disease_resist"], PopupColors["pop_text_outline_disease_resist"]);
                popupMessage.SetMessage(parameter);
                popupMessage.SetOffset(new Vector3(0, 70, 0));
                FMODUnity.RuntimeManager.PlayOneShot("event:/general/char/quirk_neg");
                break;
            case PopupMessageType.PositiveQuirk:
                popupMessage.SetColor(PopupColors["notable"], Color.black);
                popupMessage.SetMessage(parameter);
                popupMessage.SetOffset(new Vector3(0, 70, 0));
                FMODUnity.RuntimeManager.PlayOneShot("event:/general/char/quirk_pos");
                break;
            case PopupMessageType.NegativeQuirk:
                popupMessage.SetColor(PopupColors["harmful"], Color.black);
                popupMessage.SetMessage(parameter);
                popupMessage.SetOffset(new Vector3(0, 70, 0));
                FMODUnity.RuntimeManager.PlayOneShot("event:/general/char/quirk_neg");
                break;
            case PopupMessageType.QuirkRemoved:
                popupMessage.SetColor(PopupColors["notable"], Color.black);
                popupMessage.SetMessage(parameter + LocalizationManager.GetString("curio_announcement_purge_format"));
                popupMessage.SetOffset(new Vector3(0, 70, 0));
                FMODUnity.RuntimeManager.PlayOneShot("event:/general/char/quirk_pos");
                break;
            case PopupMessageType.DiseaseCured:
                popupMessage.SetMessage(string.Format(LocalizationManager.GetString("str_ui_disease_cured"), parameter));
                popupMessage.SetColor(PopupColors["pop_text_disease_resist"], PopupColors["pop_text_outline_disease_resist"]);
                popupMessage.SetIcon("poptext_disease_resist");
                popupMessage.SetOffset(new Vector3(0, 30, 0));
                FMODUnity.RuntimeManager.PlayOneShot("event:/general/status/cured");
                break;
            case PopupMessageType.Guard:
                popupMessage.SetColor(PopupColors["pop_text_guard"], PopupColors["pop_text_outline_guard"]);
                popupMessage.SetMessage(LocalizationManager.GetString("str_ui_guard"));
                popupMessage.SetIcon("poptext_guard");
                FMODUnity.RuntimeManager.PlayOneShot("event:/general/status/guard");
                break;
            case PopupMessageType.Riposte:
                popupMessage.SetColor(PopupColors["pop_text_riposte"], PopupColors["pop_text_outline_riposte"]);
                popupMessage.SetMessage(LocalizationManager.GetString("str_ui_riposte"));
                popupMessage.SetIcon("poptext_riposte");
                FMODUnity.RuntimeManager.PlayOneShot("event:/general/status/riposte_enabled");
                break;
        }

        Vector3 screenPosition = RaidSceneManager.DungeonPositionToScreen(
            unit.RectTransform.TransformPoint(bone.WorldX, bone.WorldY, 0));
        popupMessage.RectTransform.position = new Vector3(screenPosition.x, screenPosition.y, 0);
        popupMessage.FollowXBone(bone, unit);
        popupMessage.gameObject.SetActive(true);
    }
Пример #20
0
 public PopupMessageViewModel(string content, PopupMessageType messageType = PopupMessageType.Info)
 {
     Content     = content;
     MessageType = messageType;
 }