//CREATE ACCOUNT LOGIC public void CreateUsser() { if (usserRepeatPasswordInput.text == usserPasswordInput.text) { FirebaseUsserAuth.CreateNewUsser(usserMailInput.text, usserPasswordInput.text); } else { ChangePopupBackText("You insert a different password"); PopupBackWindow.SetActive(true); } }
//Edit menu public void EditRoomButton() { if (GameController.ButtonRoomPresset != null) { YouNeedPasswordMenu.SetActive(true); } else { PopupBackWindow.SetActive(true); ChangePopupBackText("You need to select a room first"); } }
//Play menu public void PlayRoomButton() { if (GameController.ButtonRoomPresset != null) { //TODO PLAY MODE PlayMenu.SetActive(false); } else { PopupBackWindow.SetActive(true); ChangePopupBackText("You need to select a room first"); } }
//Delete menu public void DeleteRoomButton() { if (GameController.ButtonRoomPresset != null) { PopupYesNokWindow.SetActive(true); ChangePopupYesNoText("Are you sure you want to delete this room ?"); PopupName = "delete"; } else { PopupBackWindow.SetActive(true); ChangePopupBackText("You need to select a room first"); } }
public void CreateNewRoom() { if (RoomName.text == "") { PopupBackWindow.SetActive(true); ChangePopupBackText("You need to add a room name"); } else { CreateMenu.SetActive(false); CreateSettingMenu.SetActive(false); Scenario.SetActive(true); CreateMode.SetActive(true); } }
public void PopupBackButton() { PopupBackWindow.SetActive(false); }
public void YouNeedRoomNameBack() { PopupBackWindow.SetActive(false); }