public void PickUp() { pickUpKeyDownTime = 0; player.Inventory.Snowballs++; if (player.NearbyPlayerBase != null) { player.NearbyPlayerBase.Snowballs--; } PopUpManager.PickedUpSnowball(player); SoundManager.PlaySound(Sound.PickUpSnowball); }
public void PickUp() { pickUpKeyDownTime = 0; player.Inventory.Snowballs++; if (player.NearbyPlayerBase != null) { player.NearbyPlayerBase.Snowballs--; } PopUpManager.PickedUpSnowball(player); SoundManager.PlaySound(Sound.PickUpSnowball); }