void Start() { PopUpController.Init(); //Tutaj dodalem pobieranie najblizszej wiezy z managera tower = TowersManager.Instance.GetClosestTower(transform); myMaterial = myRenderer.material; defaultTexture = myMaterial.mainTexture; parent = GameObject.Find("Enemies"); if (!parent) { parent = new GameObject("Enemies"); parent.transform.position = Vector3.zero; } transform.parent = parent.transform; //SetHealth(maxHealth); axeCollider.enabled = false; GetComponents(); myAgent.speed = startSpeed; myAgent.acceleration = startAccelaration; myAgent.angularSpeed = startRotationSpeed; fadeDuration = playerAbilities.rageFade.fadeDuration; StartCoroutine(UpdateTarget()); //Tutaj się wywołuje Korutyna, która odpowiada za Updatowanie Cel, który przeciwnik ma gonić }
public void Init() { loginScreenController.Init(); timerScreenController.Init(); mainMenuScreenController.Init(); blogScreenController.Init(); leaderboardScreenController.Init(); joystickScreenController.Init(); cloudScreenController.Init(); swipeScreenController.Init(); waitingScreenController.Init(); toggleScreenController.Init(); videoScreenController.Init(); footerController.Init(); popUpController.Init(); }