Пример #1
0
 public void SetUp()
 {
     // Ensure Pools are set up
     if (!PoolingSystem.HasPool <TestObject>(m_Key))
     {
         PoolingSystem.CreatePool(m_Key, m_Obj, m_InstanceCount);
     }
 }
Пример #2
0
        /// <summary>
        /// Create Pool for Decals using DecalData as key.
        /// </summary>
        /// <param name="decalData">DecalData to create Decals from.</param>
        public static void CreateDecalPool(DecalData decalData)
        {
            // Test for pooling enabled
            if (!decalData.poolingEnabled)
            {
                Debug.LogWarning($"Pooling is not enabled for DecalData ({decalData.name})");
                return;
            }

            // Create Pool
            var decal = CreateDecal(decalData);

            PoolingSystem.CreatePool(decalData, decal, decalData.instanceCount);

            // Cleanup
            DestroyGameObject(decal.gameObject);
        }